Acronyms & Abbreviations
No Man's Sky, like many complex games, uses several acronyms and abbreviations that can be confusing for new players. Understanding these terms is essential for navigating guides, forums, and in-game discussions effectively.
The universe of No Man's Sky is vast, and so is its terminology. To help you understand discussions, guides, and in-game prompts, this glossary breaks down common acronyms and abbreviations used by the community and developers. Familiarizing yourself with these terms will enhance your comprehension and engagement with the game.
Common Acronyms and Abbreviations
| Acronym/Abbreviation | Full Term | Meaning/Context |
|---|---|---|
| NMS | No Man's Sky | The game itself. |
| S-Class | S-Class | The highest rarity/quality tier for ships, multi-tools, and upgrades. |
| A-Class, B-Class, C-Class | A-Class, B-Class, C-Class | Quality tiers below S-Class. |
| UI | User Interface | The on-screen menus and displays. |
| NPC | Non-Player Character | Characters controlled by the game's AI. |
| FTL | Faster Than Light | Refers to warp drives and interstellar travel. |
| EXO | Exocraft | Planetary vehicles like the Nomad, Roamer, Pilgrim, Colossus, Minotaur. |
| LS | Living Ship | A unique biological starship. |
| VG | Void Glider | A type of Living Ship component. |
| HG | Hello Games | The developers of No Man's Sky. |
| MP | Multiplayer | Playing with other players. |
| VR | Virtual Reality | Support for VR headsets. |
| HUD | Heads-Up Display | Information displayed on-screen during gameplay. |
| BP | Blueprint | A recipe or plan needed to craft items or technologies. |
| WH | Warp Hypercore | A component used in crafting Warp Cells. |
| AM | Antimatter | A key component for Warp Cells. |
| AMT | Antimatter | Alternative abbreviation for Antimatter. |
| AMM | Antimatter | Another alternative abbreviation for Antimatter. |
| WHC | Warp Hypercore | Component for Warp Cells. |
| LSV | Living Ship Void | Refers to the Living Ship questline. |
Contextual Abbreviations
Some terms are more context-dependent:
- Units: The primary currency in the game.
- Nanites: A secondary currency used for upgrades and blueprints.
- Sentinels: Robotic guardians that patrol planets.
- Nexus: The central hub in the Space Anomaly for multiplayer missions.
- Atlas: A mysterious entity central to the game's lore.
This list covers many of the most frequently encountered terms. As you delve deeper into the No Man's Sky community and gameplay, you'll naturally become familiar with more specialized jargon.