Spells are the core of your combat and utility. They come in various categories: Projectile, Static Projectile, Modifier, Utility, and Material. Projectile spells deal damage, modifiers alter other spells, utility spells provide movement or digging, and material spells create liquids or solids. Learning spell synergies and how they interact with wand stats is the most complex but rewarding aspect of Noita's combat system. Don't be afraid to experiment!

Spell Categories:
- Projectile: Spark Bolt, Energy Orb, Fireball
- Static Projectile: Lightning Bolt, Chainsaw, Black Hole
- Modifier: Multicast, Damage Plus, Homing, Critical Hit
- Utility: Teleport Bolt, Digging Bolt, Healing Bolt
- Material: Water, Oil, Acid