Endings
Noita, unlike many roguelikes, features multiple distinct endings that go far beyond simply defeating the final boss. These endings range from the "standard" victory to incredibly complex, multi-run endeavors that require deep understanding of the game's mechanics and world. This section will guide you through achieving each known ending.
The Standard Ending: The Amulet of Yendor
This is the most common and straightforward ending, achieved by completing the main progression path of the game.
- Objective: Defeat the final boss, the High Alchemist, and claim the Amulet of Yendor.
- Walkthrough:
- Descent through the Mines: Navigate through the initial biomes: Mines, Coal Pits, Fungal Caverns, Snowy Depths, Lukki Lair, and the Hiisi Base. Focus on building a reliable wand for offense and movement.
- The Jungle and Vault: Continue downwards through the Jungle and the Vault. These areas introduce tougher enemies and more complex terrain.
- Temple of the Art: This biome serves as a major checkpoint. Prepare for the boss fight ahead. Ensure you have strong damage spells and defensive perks.
- The Laboratory: Proceed through the Laboratory, a challenging area filled with dangerous constructs and traps.
- The High Alchemist: The final boss resides in the bottom-most area. The High Alchemist is a formidable foe with various elemental attacks.
- Strategy: Prioritize high-damage single-target spells. Spells like Chainsaw with Multicast or a well-built Spark Bolt with Trigger + Damage Plus combination are highly effective. Maintain distance and dodge its projectiles. Consider bringing a source of healing or damage reduction perks like Repelling Cape or Vampirism.
- Claiming Victory: After defeating the High Alchemist, a portal will open. Enter it to claim the Amulet of Yendor and trigger the standard ending cutscene.
- Reward: Unlocks a new starting perk selection for future runs and provides a sense of accomplishment.
The True Ending: The Great Work
The True Ending is significantly more involved, requiring you to purify the world by transforming all existing materials into a single, unified substance. This is a multi-run endeavor that builds upon the standard ending.
- Objective: Achieve the "Great Work" by converting all matter in the world into a single, pure substance.
- Prerequisites: You must have completed the Standard Ending at least once to understand the basic game flow and acquire powerful wands.
- Key Items & Locations:
- Essence of Water: Found in the Lake (west of the Mines). Requires a method to drain or traverse the lake.
- Essence of Fire: Found in the Lava Lake (east of the Mines). Requires fire immunity or a method to safely extract it.
- Essence of Earth: Found deep within the Pyramid (east of the Desert). Requires significant digging capabilities.
- Essence of Air: Found in the Cloudscape (high above the surface). Requires powerful flight or teleportation.
- Essence of Spirits: Found in the Dark Cave (west of the Fungal Caverns). Often guarded by powerful enemies.
- Essence of Life: Found in the Giant Tree (far west of the world). Requires extensive exploration.
- Essence of Death: Found in the Ancient Laboratory (far east of the world). A dangerous area with unique enemies.
- Philosopher's Stone: Crafted by mixing specific alchemical ingredients (e.g., Lively Concoction, Draught of Midas). The exact recipes are often randomized per seed, requiring experimentation or external tools.
- Alchemic Precursor: A crucial ingredient for the Great Work, found in various hidden locations or crafted.
- Walkthrough (Simplified):
- Gather Essences: In a single run, collect all seven Essences. This often requires exploring the entire width of the world and using powerful digging/flight wands.
- Craft the Philosopher's Stone: Once you have the necessary ingredients (which vary), craft the Philosopher's Stone. This often involves mixing specific liquids in a cauldron or finding a pre-made one.
- Locate the Alchemic Precursor: Find or craft the Alchemic Precursor. This substance is vital for the final transformation.
- The Great Work Ritual:
- Travel to the bottom of the world, past the High Alchemist's arena.
- Locate the "Work" area, a massive chamber.
- Carefully combine the Essences, the Philosopher's Stone, and the Alchemic Precursor in the correct sequence within the Work area. The exact method involves specific interactions with the environment and the generated substances.
- Witness the world transform into a single, pure element. This process is visually spectacular and signifies the True Ending.
Other Endings & Secrets
Noita is renowned for its hidden depths. While not all are "endings" in the traditional sense, they offer unique conclusions or significant milestones.
- The 33 Orb Ending:
- Objective: Collect all 33 Orbs of True Knowledge scattered across the world.
- Strategy: This is an extremely long and challenging endeavor. Many orbs are located in dangerous, hidden, or extremely remote biomes (e.g., the Sky Altar, the Giant Tree, the Ancient Laboratory, the various parallel worlds). You will need an incredibly powerful, optimized wand setup for infinite flight, digging, and damage. Expect to spend dozens of hours in a single run.
- Reward: A unique, powerful ending cinematic and a significant achievement for dedicated players.
- The Peaceful Ending (Pacifist Run):
- Objective: Complete the game without killing any enemies (excluding the High Alchemist, who is mandatory).
- Strategy: Focus on defensive perks like Projectile Shield, Explosion Immunity, and Toxic Immunity. use wands primarily for movement (e.g., Teleport Bolt, Black Hole) and environmental manipulation. Avoid direct combat as much as possible. This requires immense patience and careful planning.
- Reward: A unique message at the end, acknowledging your peaceful journey.
- The "New Game+" Ending (Parallel Worlds):
- Objective: Defeat the High Alchemist in a parallel world.
- Strategy: After reaching the surface, travel far to the left or right to enter a parallel world. These worlds are identical in layout but feature significantly stronger enemies and more dangerous environmental hazards. Defeating the High Alchemist in a parallel world offers a slightly altered ending message.
- Reward: A more challenging repeat of the standard ending, often done for personal achievement or to gather more Orbs.