Ailments (Bleeding, Ignited, Frozen, Shocked, Poisoned, Corrupted Blood) and other debuffs can be deadly. Bleeding deals physical damage over time while moving. Ignited deals fire damage over time. Frozen prevents action. Shocked increases damage taken. Poisoned deals chaos damage over time. Always have flasks enchanted to remove these common ailments. Investing in 'Immunity to Freeze' or 'Chance to Avoid Ignite' on gear can significantly improve survivability against specific threats.
