Persona 5 Royal
Persona 5 Royal

Early Game Bosses (Kamoshida & Madarame)

Conquer early Persona 5 Royal bosses Kamoshida and Madarame. Master Kamoshida's Palace and the Castle of Lust mechanics to progress through the game.

The early game of Persona 5 Royal introduces two sificant boss encounters: Kamoshida and Madarame. Mastering these fights is crucial for progression and for understanding the core combat mechanics.

Suguru Kamoshida (Kamoshida's Palace: The Castle of Lust)

Deadline: May 2nd

Kamoshida is your first major boss and serves as a tutorial for many combat mechanics. His fight is primarily a test of your understanding of elemental weaknesses and party coordination.

  • Weaknesses: Kamoshida himself is weak to Wind attacks. His summoned Shadow Knights are weak to Nuclear attacks.
  • Strategy:
    • Focus on exploiting Kamoshida's Wind weakness with Morgana's Garu skills.
    • When the Shadow Knights appear, switch to Joker or another party member with Nuclear abilities (if available) to exploit their weakness.
    • Utilize the Baton Pass system to keep your party's momentum going.
    • Ann's Agi skills are effective against some of Kamoshida's minions.
    • Be prepared for Kamoshida's powerful physical attacks and Ann's healing abilities are crucial.
    • If you've ranked up Ryuji's Confidant, his physical attacks can also be effective.
  • Key Takeaway: This fight emphasizes identifying and exploiting elemental weaknesses to gain extra turns and set up All-Out Attacks.

Ichiko Madarame (Madarame's Palace: The Museum of Vanity)

Deadline: June 20th

Madarame's Palace presents a more complex boss fight, introducing the concept of multiple targets and a boss that can summon reinforcements. The "masterpiece" boss is a multi-stage encounter.

  • Weaknesses: The "masterpiece" boss is weak to Electric attacks. Its summoned "Shadows" have varying weaknesses, but often include Fire and Nuclear.
  • Strategy:
    • The primary target is the "masterpiece" itself, which is weak to Electric. Utilize Makoto's Eiga skills or Personas with Electric abilities.
    • Madarame will summon "Shadows" that act as his "paintings." These need to be dealt with quickly as they can buff Madarame or attack your party. Identify their weaknesses (often Fire or Nuclear) and eliminate them.
    • Use Joker's Persona to exploit the weaknesses of both the masterpiece and its summoned Shadows.
    • Conserve SP by using physical attacks when possible, but don't hesitate to use powerful magic when exploiting weaknesses.
    • The Baton Pass system is vital for chaining attacks and keeping pressure on Madarame.
  • Key Takeaway: This fight teaches you to manage multiple threats simultaneously and to prioritize targets based on their immediate impact on the battle.

Successfully navigating these early boss encounters will provide a solid foundation for tackling the more challenging bosses later in the game.