Type Effectiveness Chart
Mastering type effectiveness is crucial for any aspiring Pokémon Trainer in the Hoenn region. Understanding which types deal super effective damage (2x), normal damage (1x), not very effective damage (0.5x), or no damage (0x) can turn the tide of any battle, especially against Gym Leaders and the Elite Four. This detailed chart will serve as your ultimate reference.
Understanding the Chart
When consulting the chart below, locate the "Attacking Type" in the leftmost column. Then, move across that row to find the "Defending Type" you are facing. The value at their intersection indicates the damage multiplier:
- 2x: Super Effective! Your attack will deal double damage. Always aim for these!
- 1x: Normal Effectiveness. Your attack will deal standard damage.
- 0.5x: Not Very Effective. Your attack will deal half damage. Avoid these if possible.
- 0x: No Effect. Your attack will deal no damage. A wasted turn!
Remember that some Pokémon have two types. In such cases, the multipliers for each type are multiplied together. For example, a Fire-type attack against a Grass/Bug-type Pokémon (like a Volbeat or Illumise) would be 2x (vs. Grass) * 2x (vs. Bug) = 4x damage! Conversely, a Fighting-type attack against a Flying/Poison-type Pokémon (like a Zubat) would be 0.5x (vs. Flying) * 0.5x (vs. Poison) = 0.25x damage.
The Type Effectiveness Chart
Here is the complete breakdown of Type Effectiveness in Pokémon Ruby and Sapphire:
| Attacking Type | Normal | Fire | Water | Grass | Electric | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Steel |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 0.5x | 0x | 1x | 0.5x |
| Fire | 1x | 0.5x | 0.5x | 2x | 1x | 2x | 1x | 1x | 1x | 1x | 1x | 2x | 0.5x | 1x | 0.5x | 2x |
| Water | 1x | 2x | 0.5x | 0.5x | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 1x | 2x | 1x | 0.5x | 1x |
| Grass | 1x | 0.5x | 2x | 0.5x | 1x | 1x | 1x | 0.5x | 2x | 0.5x | 1x | 0.5x | 2x | 1x | 0.5x | 0.5x |
| Electric | 1x | 1x | 2x | 0.5x | 0.5x | 1x | 1x | 1x | 0x | 2x | 1x | 1x | 1x | 1x | 0.5x | 1x |
| Ice | 1x | 0.5x | 0.5x | 2x | 1x | 0.5x | 1x | 1x | 2x | 2x | 1x | 1x | 1x | 1x | 2x | 0.5x |
| Fighting | 2x | 1x | 1x | 1x | 1x | 2x | 1x | 0.5x | 1x | 0.5x | 0.5x | 0.5x | 2x | 0x | 1x | 2x |
| Poison | 1x | 1x | 1x | 2x | 1x | 1x | 1x | 0.5x | 0.5x | 1x | 1x | 1x | 0.5x | 0.5x | 1x | 0x |
| Ground | 1x | 2x | 1x | 0.5x | 2x | 1x | 1x | 2x | 1x | 0x | 0.5x | 0.5x | 2x | 1x | 1x | 2x |
| Flying | 1x | 1x | 1x | 2x | 0.5x | 1x | 2x | 1x | 1x | 1x | 1x | 2x | 0.5x | 1x | 1x | 0.5x |
| Psychic | 1x | 1x | 1x | 1x | 1x | 1x | 2x | 2x | 1x | 1x | 0.5x | 1x | 1x | 1x | 1x | 0.5x |
| Bug | 1x | 0.5x | 1x | 2x | 1x | 1x | 0.5x | 0.5x | 1x | 0.5x | 2x | 1x | 1x | 0.5x | 1x | 0.5x |
| Rock | 1x | 2x | 1x | 1x | 1x | 2x | 0.5x | 1x | 0.5x | 2x | 1x | 2x | 1x | 1x | 1x | 0.5x |
| Ghost | 0x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 2x | 1x | 1x |
| Dragon | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 2x | 0.5x |
| Steel | 1x | 0.5x | 0.5x | 1x | 0.5x | 2x | 1x | 1x | 1x | 1x | 1x | 1x | 2x | 1x | 1x | 0.5x |
Practical Application and Strategies
Knowing this chart is one thing, but applying it effectively in battle is another. Here are some actionable strategies:
- Build a Balanced Team: Don't rely on just one or two types. Aim for a diverse team that can cover each other's weaknesses. For example, if you have a strong Grass-type, consider a Fire-type or Flying-type to counter its Bug and Ice weaknesses.
- Scout Opponents: Before challenging a Gym Leader, try to learn their primary Pokémon types. For example, Wattson, the Mauville City Gym Leader, specializes in Electric-types. Knowing this, you'll want to bring a strong Ground-type Pokémon like a Geodude (found in Granite Cave) or a Marshtomp (if you chose Mudkip as your starter) to deal super effective damage.
- Utilize TMs and HMs: Teach your Pokémon moves that offer type coverage, even if they aren't of that Pokémon's primary type. For instance, a physical attacker like a Swampert could learn TM28 Dig (Ground-type) to hit Electric-types hard, despite being Water/Ground itself.
- Switch Strategically: If your active Pokémon is facing a super effective attack, don't hesitate to switch it out for one that resists the incoming damage or can deal super effective damage in return. This is a core aspect of competitive Pokémon battling.
- Item Usage: While not directly related to type effectiveness, remember to use items like Potions, Super Potions, or Full Restores (purchased at any Poké Mart) to keep your Pokémon healthy, allowing them to stay in the fight longer and exploit type advantages.
By internalizing this chart and applying these strategies, you'll be well on your way to becoming a Pokémon Master in the Hoenn region!