Effect: Removes all status conditions (e.g., stun, sleep, paralysis) and grants immunity to them for a short duration. Cooldown: 40 seconds.
Usage: Full Heal is a defensive Battle Item that is invaluable against teams with heavy crowd control. It allows you to break free from stuns, sleeps, or other debilitating effects, enabling you to continue fighting or escape. It's a strong pick for Pokémon that are vulnerable to being locked down, such as Attackers or Supporters.
