Post Trauma
Post Trauma

Roman: The Protagonist

Learn about Roman, the protagonist of Post Trauma. Master maze navigation, subway train controls, and the Abomination boss fight mechanics. 148 characters.

Roman: The Protagonist

Roman is the primary character players control, often facing mazes, puzzles, and critical decisions. He navigates complex environments, from a subway train to a school, and teams up with Freya for the final boss encounter. Roman's actions directly influence the game's narrative and ending.

  • Key Actions and Locations:
    • Maze Navigation: Roman must find two keys in the southwest and northwest portions of a maze to unlock a door on the west side of the middle portion. He can find a Used Tape in the northeast and use "areas of interests" (?) to orient himself.
    • Subway Train Control: Roman controls the train's speed, leading to different endings:
      • Speed up the train: Ending A (kills Jill).
      • Slow down the train: Ending B (saves Jill).
    • Abomination Boss Fight: Roman works with Freya. He holds a lever to allow Freya access to a console and activates pressure pads. One pad spawns a "Baby Face" enemy, and another raises a gate to a lever.
    • School Exploration: Roman starts outside the northeast end of the Teacher 01 room. He enters Teacher 01, then the Janitor room (labeled "Consierge"). He can enter Classroom A07 to defeat a Sword Puppet and find a grid with a symbol. He cannot squeeze through a hole in Classroom A07.
    • Courtyard Navigation: Roman explores a courtyard with stone benches, a monument, a memorial for "Helen," and a statue in front of a lake. He receives a Mobile Phone after a cutscene near a gate.
    • Corridor Exploration: Roman finds the Chapel double doors (requiring a key and puzzle), a locked set of double doors, and the restroom with a blue clock showing "9:20." He can examine a wall of cement bricks with red eyes and a vending machine.
    • Subway Tunnel: Roman picks up Used Tape A from yellow seats in a subway tunnel. He must interact with a fence that looks forced open to progress.
    • Safe Room: Roman finds a Crowbar on a lower shelf, which serves as both a key item and a melee weapon.