Resident Evil 2 (Remake)
Resident Evil 2 (Remake)

Puzzle Solutions

Solve every intricate puzzle in Resident Evil 2 Remake. This guide provides step-by-step solutions to overcome Raccoon City's environmental challenges.

·Multi-source verified (49/49)

Puzzle Solutions

Welcome to the dedicated puzzle solutions section! Resident Evil 2 (Remake) is renowned for its intricate environmental puzzles, often requiring keen observation and careful item management. This guide will walk you through each major puzzle step-by-step, ensuring you can progress without unnecessary backtracking or frustration. Remember to always check your inventory for key items and examine them thoroughly for clues!

Unlocking the R.P.D. Main Hall Statues

The three statues in the Main Hall each require a specific medallion to open the secret passage. These medallions are scattered throughout the Police Station and are crucial for advancing.

Lion Medallion

  • Location: 3F West Storage Room (R.P.D. 3F)
  • Acquisition:
    1. From the Main Hall, head up the stairs to the 2F.
    2. Proceed through the Waiting Room and into the East Office.
    3. Exit the East Office into the Main Hall 2F corridor and take the stairs up to 3F.
    4. Follow the corridor to the West Storage Room.
    5. The Lion Statue is directly in front of you.
  • Solution: The combination for the Lion Statue is found in the "Unicorn Statue" notebook, located on a desk in the Operations Room (1F West Wing). The notebook explicitly states the code.
  • Code: Lion, Twig, Bird (or Crown, Lion, Leaf depending on playthrough)

Unicorn Medallion

  • Location: Library (R.P.D. 2F)
  • Acquisition:
    1. From the Main Hall, ascend to the 2F.
    2. Head through the Waiting Room and into the East Office.
    3. Continue through the East Office to the Main Hall 2F corridor.
    4. Turn left and enter the Library.
    5. The Unicorn Statue is at the far end of the Library.
  • Solution: The combination for the Unicorn Statue is etched onto a plaque in the Library itself, near the statue.
  • Code: Fish, Scorpion, Vase (or Child, Harp, Water depending on playthrough)

Maiden Medallion

  • Location: West Storage Room (R.P.D. 3F)
  • Acquisition:
    1. This medallion requires the Red Book and the Left Arm from the Art Room.
    2. First, obtain the Red Book from the Library (2F). It's on a small table near the entrance.
    3. Next, obtain the Left Arm from the Art Room (2F). This requires the Club Key (Leon) or Heart Key (Claire) to access the room. The Left Arm is on a display stand.
    4. Combine the Red Book with the Left Arm in your inventory to create the Statue's Left Arm with Book.
    5. Return to the Art Room and place the combined item onto the headless statue.
    6. The statue will then reveal the Scepter. Examine the Scepter in your inventory to find the Red Jewel.
    7. Now, head to the West Storage Room (3F). You'll find the Maiden Statue there.
  • Solution: The combination for the Maiden Statue is found on a roll of film developed in the Dark Room (1F West Wing). You'll need to find the Roll Film: "Commemorative" in the West Office (1F) first.
  • Code: Maiden, Bow, Snake (or Ram, Harp, Bird depending on playthrough)

Safe Combinations

Safes contain valuable upgrades and items. The combinations are often hidden in notes or environmental clues.

West Office Safe (1F)

  • Location: West Office (1F West Wing)
  • Contents: Hip Pouch (increases inventory slots)
  • Clue: The combination is written on a document titled "Internal Memo" found in the STARS Office (2F West Wing).
  • Combination: Left 9, Right 15, Left 7

Waiting Room Safe (2F)

  • Location: Waiting Room (2F East Wing)
  • Contents: Muzzle Brake (Matilda) for Leon, High-Capacity Mag (JMB Hp3) for Claire
  • Clue: The combination is found on a document titled "Confiscation Report" located in the Interrogation Room (1F East Wing). You'll need the Club Key (Leon) or Heart Key (Claire) to access this room.
  • Combination: Left 6, Right 2, Left 11

Sewer Treatment Pool Room Safe (Lower Sewers)

  • Location: Treatment Pool Room (Lower Sewers)
  • Contents: Shotgun Stock (W-870) for Leon, Reinforced Frame (SLS 60) for Claire
  • Clue: The combination is scrawled on the side of the safe itself. It's quite faint, so look closely!
  • Combination: Left 2, Right 12, Left 8

Portable Safes

These small, electronic safes require a specific button sequence to open, revealing a Spare Key for the Locker Room.

Locker Room Portable Safe (2F)

  • Location: Locker Room (2F East Wing)
  • Contents: Spare Key
  • Clue: The sequence is randomized for each playthrough. You'll need to press the buttons in the correct order, indicated by the green light. If you press the wrong button, the sequence resets.
  • Strategy: Start from the top-left button and systematically try each button until one lights up green. That's your first button. Then, from that position, try the remaining buttons until another lights up green, and so on. It's a process of elimination.

Linen Room Portable Safe (2F)

  • Location: Linen Room (2F East Wing)
  • Contents: Spare Key
  • Clue: Similar to the Locker Room safe, the sequence is randomized.
  • Strategy: Employ the same systematic trial-and-error method as with the first portable safe.

Locker Codes

Several lockers in the R.P.D. are secured with three-letter combinations. The codes are often written on whiteboards or notes.

West Office Locker (1F)

  • Location: West Office (1F West Wing)
  • Contents: Shotgun Shells (Leon) or SMG Ammo (Claire)
  • Clue: The code is written on a whiteboard in the Operations Room (1F West Wing).
  • Code: ZOE

Shower Room Locker (2F)

  • Location: Shower Room (2F West Wing)
  • Contents: Magnum Ammo (Leon) or Flame Rounds (Claire)
  • Clue: The code is written on a whiteboard in the Safety Deposit Room (1F West Wing).
  • Code: CAP

Control Room Locker (Upper Sewers)

  • Location: Control Room (Upper Sewers)
  • Contents: Magnum Ammo (Leon) or SMG Ammo (Claire)
  • Clue: The code is written on a poster inside the Worker's Break Room (Upper Sewers).
  • Code: SZF