Item Locations & Pickups
Efficient item management and knowing where to find crucial supplies are paramount to surviving Raccoon City. This comprehensive guide details the locations of key items, weapons, and ammunition as you progress through Jill Valentine's harrowing escape, covering all major areas of the game. Mastering these pickup points is essential for conserving resources and overcoming the relentless threats posed by Nemesis and the infected.
Note on Game Version: This guide primarily references the original Resident Evil 3: Nemesis (1999) for PC, PlayStation, GameCube, and Dreamcast. While many core item placements are consistent across ports, minor variations may exist. The 2020 remake, Resident Evil 3, features significantly different item locations and puzzles.
Uptown Streets - Initial Area
Your journey begins amidst the chaos. Prioritize gathering essential resources immediately, as every bullet and healing item counts. Jill starts with her trusty M92F Custom Handgun and a Combat Knife.
- Handgun Ammo (x15): Upon gaining control of Jill, proceed forward from your starting position. You'll find a box of Handgun Ammo directly on the ground in front of the first overturned bus. Always keep an eye out for these small, often overlooked pickups.
- Combat Knife: This is your last resort melee weapon. It's automatically in Jill's inventory from the start of the game. While not ideal for direct combat against zombies, it can be useful for breaking open wooden crates or finishing off downed enemies to conserve precious ammunition.
- First Aid Spray: After navigating past the initial zombie encounters and the burning debris, you'll enter a small alleyway. Look carefully near the dead end, often tucked beside a dumpster or overturned barrel. This vital healing item can be a lifesaver.
- Map (Uptown): As you progress further into the Uptown area, you'll eventually reach a small office or security booth (e.g., the security office near the burning streetcar). The map for the Uptown district is usually pinned to a wall or lying on a desk within this structure. Acquiring this early will significantly aid your navigation.
- Green Herb: Often found in planters or small garden areas near the initial streets. Combine with another Green Herb for a stronger effect, or with a Red Herb for maximum healing.
- Lighter (Key Item): This crucial puzzle item is typically found in the Subway Office, located shortly after the initial street encounters. It's usually on a desk or counter inside the office.
Raccoon City Police Department (RPD) - Exterior & Courtyard
The RPD exterior holds a few crucial items before you even step inside. Be thorough, as some items are easily missed.
- Green Herb: Look for patches of greenery or planters around the RPD entrance. A Green Herb is frequently located here, offering a small but useful health boost.
- Handgun Ammo (x15): Often found near the main entrance, sometimes on the ground or near a fallen police car.
- Shotgun Shells (x7): While less common immediately outside, a box can sometimes be found in the small alleyway leading to the back entrance or near the gate to the side street if you explore thoroughly.
Raccoon City Police Department (RPD) - Interior (First Visit)
Once inside the RPD, careful exploration is key to maximizing your inventory. The layout is familiar to RE2 veterans, but item placements differ. The primary objective here is often to acquire the Shotgun.
- Handgun Ammo (x15-30): In the Main Hall, check the reception desk and the small office to the right. Additional boxes can be found in the East Office or the Dark Room.
- M37 Shotgun (Weapon): This powerful weapon is acquired by using the Blue Gem on the display case in the Main Hall (1F). The Blue Gem is typically found in the Interrogation Room (1F). Once you have the Blue Gem, interact with the display case to obtain the Shotgun. This is a game-changer for dealing with groups of zombies or more resilient enemies.
- Shotgun Shells (x7): Often found alongside the Shotgun in the display case, or in the West Office (1F).
- Blue Gem (Key Item): Found in the Interrogation Room (1F), usually on a table or shelf. This is used to unlock the Shotgun display case in the Main Hall.
- Red Herb: Often found in the RPD's Medical Room (1F) or a storage room. Combine it with a Green Herb for a full heal, or save it for emergencies.
- First Aid Spray: Can be found in various offices or storage rooms on both floors.
- Battery (Key Item): Located in the West Office (1F), typically on a desk. This is needed to power the shutter in the Main Hall.
- Fuse (Key Item): Found in the East Office (1F), usually on a desk. This is also needed for the Main Hall shutter.
- S.T.A.R.S. Key (Key Item): Located in the East Office (1F), usually on a desk. Required to access the S.T.A.R.S. Office (2F).
- Storage Key (Key Item): Found in the Dark Room (1F), usually on a shelf. This key unlocks the Storage Room (1F) which often contains useful ammo or healing items.
Downtown - City Streets & Sales Office
After leaving the RPD, you'll venture into the Downtown area, which offers new challenges and opportunities for item collection. This area is expansive, so consult your map frequently.
- Grenade Launcher (Weapon): This formidable weapon is typically found in the Sales Office (often labeled "Office" on the map) in the Downtown area, usually on a dead body or in a display case. The Grenade Launcher is excellent for crowd control and dealing massive damage to tougher enemies, especially Nemesis.
- Grenade Rounds (x6): Often found alongside the Grenade Launcher or in nearby drawers/cabinets within the Sales Office.
- Handgun Ammo (x15-30): Scattered throughout the Downtown streets, in abandoned shops, and police vehicles.
- Shotgun Shells (x7): Can be found in the Downtown streets, often near barricades or in accessible shops.
- Green Herb / Red Herb: Look in planters, small parks, or behind abandoned vehicles.
- First Aid Spray: Found in various shops or offices.
- Wrench (Key Item): Located in the garage or maintenance area of the Downtown district, often on a workbench. Essential for accessing certain areas or solving puzzles.
- Oil Additive (Key Item): Found in the Sales Office, often in a back room or storage area. Used to fix the trolley.
Downtown - Restaurant & Press Office
Further into Downtown, these areas contain more crucial items and puzzle components.
- Machine Gun (Weapon): Found in the Press Office, typically in a display case or on a desk. This weapon offers a high rate of fire and is excellent for sustained damage against multiple targets or bosses.
- Machine Gun Ammo (x30): Often found alongside the Machine Gun or in nearby drawers within the Press Office.
- Grenade Rounds (x6): Can be found in the Restaurant kitchen or storage areas.
- Handgun Ammo (x15): In the Restaurant dining area or kitchen.
- First Aid Spray: In the Restaurant or Press Office.
- Power Cable (Key Item): Located in the Press Office, usually on a desk or shelf. Needed to restore power to the trolley.
- Fire Hose (Key Item): Found in the Restaurant kitchen. Used to extinguish the fire blocking the path to the Subway.
Subway
The Subway area serves as a crucial hub and contains items necessary for progression.
- Handgun Ammo (x15): Scattered throughout the subway cars and platforms.
- Shotgun Shells (x7): Can be found in maintenance rooms or storage lockers.
- First Aid Spray: Often found in the control room or a small office.
- Green Herb: Look near planters or in less contaminated areas.
- Subway Map (Key Item): Usually found in the Subway Control Room, pinned to a wall or on a console.
- Iron Pipe (Key Item): Found in the Subway maintenance area. Used for a puzzle to repair a mechanism.
Clock Tower
The Clock Tower is a significant location, serving as a safe haven and a puzzle hub for a portion of the game. Prepare for a major Nemesis encounter here.
- Magnum (Weapon): This incredibly powerful handgun is often found in the Clock Tower's main hall or a side room, sometimes requiring a specific key or puzzle solution to access. The Magnum is reserved for the toughest enemies and Nemesis encounters. Its exact location can vary slightly but is usually prominent.
- Magnum Ammo (x6): Found alongside the Magnum or in a nearby display case.
- Clock Tower Key (Key Item): Found in the main hall of the Clock Tower, often on a table or altar. Used to access various rooms within the tower.
- Bezel (Key Item): One of three parts needed for the Clock Tower puzzle. Found in a side room or on the second floor, often requiring the Clock Tower Key.
- Gear (Key Item): Another part for the Clock Tower puzzle. Located in a different section of the tower, often requiring the Clock Tower Key.
- Chronos Gear (Key Item): The final part of the Clock Tower puzzle. Often found in the highest accessible area of the tower.
- First Aid Spray (x1-2): Scattered throughout the tower's various rooms.
- Green Herb / Red Herb: Found in planters or small garden areas within the tower's grounds.
- Shotgun Shells (x7): Can be found in some of the accessible rooms or storage areas within the tower.
Hospital
The Hospital is a tense, item-rich area with several key components for progression, especially for Carlos's segment.
- M37 Shotgun (Weapon - if not picked up earlier): If you somehow missed the Shotgun in the RPD, a different model (M37) can sometimes be found here, often in the basement or a secure storage room. This is more common in subsequent playthroughs or if you chose a different path earlier.
- Assault Rifle (Weapon - Carlos only): Carlos starts with this weapon. Ammo for it will be found throughout his segment.
- Shotgun Shells (x7-14): Abundant in the Hospital, especially in storage rooms, the morgue, and the operating theater.
- Handgun Ammo (x15-30): Found in various patient rooms, offices, and the lobby.
- Grenade Rounds (x6): Can be found in the doctor's office or a secure storage area.
- First Aid Spray (x1-2): Common in patient rooms and the main lobby.
- Green Herb / Red Herb: Found in the courtyard or in some of the less contaminated rooms.
- Remote Control (Key Item): Found in the Doctor's Office (3F). Used to activate the elevator.
- Tape (Key Item): Located in the Treatment Room (3F). Needed for a puzzle involving the remote control.
- Card Key (Key Item): Found in the Nurse's Station (2F). Used to access specific patient rooms or the morgue.
- Vaccine Base (Key Item): Located in the Lab (B1). This is a crucial puzzle item for creating the vaccine.
- Vaccine Medium (Key Item): Also in the Lab (B1). Combine with the Vaccine Base.
- Culture Sample (Key Item): Found in the Morgue (B1). The final component for the vaccine.
Dead Factory / Waste Disposal
The final stretch of the game, this industrial area is crawling with powerful enemies and contains the last few vital pickups. Resource management is critical here.
- Assault Rifle Ammo (x60-120): If playing as Carlos, or if Jill acquires the Assault Rifle later, ammo will be found in various control rooms and storage areas.
- Handgun Ammo (x15-30): Scattered throughout the factory, often near control panels or machinery.
- Shotgun Shells (x7-14): Found in storage rooms or maintenance areas.
- Magnum Ammo (x6): Crucial for the final boss fights, often found in secure lockers or control rooms. Prioritize saving these for Nemesis.
- Grenade Rounds (x6-12): Essential for dealing with the stronger enemies and Nemesis. Look in weapon lockers or near heavy machinery.
- First Aid Spray (x1-3): Found in break rooms, control rooms, or near save points.
- Green Herb / Red Herb: Less common here, but can sometimes be found in break rooms or less contaminated areas.
- Factory Key (Key Item): Found in a control room or office within the factory. Used to unlock various doors.
- Disposal Facility Key (Key Item): A key item found later in the factory, often in a secure area, needed to access the final sections.
- Power Cable (Key Item): Another power cable might be found here for a final puzzle, similar to the one in Downtown.
Epilogue & Bonus Items
After completing the game, certain bonus items and weapons may become available depending on your performance and difficulty settings. These are typically found in the "Mercenaries" mini-game or unlocked for subsequent playthroughs.
- Rocket Launcher (Bonus Weapon): Unlocked by achieving a high rank (e.g., A or S) on certain difficulties. Provides unlimited ammo and one-shot kills for most enemies.
- Gatling Gun (Bonus Weapon): Another powerful bonus weapon, often unlocked with high ranks. Features an extremely high rate of fire.
- Infinite Ammo for specific weapons: Achieving certain conditions can unlock infinite ammo for your favorite weapons, making subsequent playthroughs much easier.
- Costumes: Various alternate costumes for Jill and Carlos can be unlocked, often by completing the game multiple times or achieving specific ranks.