Handguns
- Handgun (Claire): Standard starting weapon. Reliable for basic zombies. Can be upgraded with a Custom Part for increased firepower.
- M93R Handgun (Chris): Chris's starting weapon. Features a 3-round burst fire, making it more effective than Claire's standard Handgun.
Shotguns
- Shotgun: Powerful close-range weapon, excellent for groups of zombies or Hunters. Ammo is less common than handgun rounds.
Magnums
- Magnum: Extremely powerful, best reserved for boss fights and the toughest enemies. Ammo is very scarce.
Special Weapons
- Bowgun (Claire): Fires multiple arrows, good for crowd control or weak enemies. Can be upgraded with explosive arrows.
- Grenade Launcher (Claire): Versatile weapon with three ammo types: Grenade Rounds, Acid Rounds, and Flame Rounds. Essential for specific boss fights and tough enemies.
- Sub-Machine Gun: High rate of fire, good for quickly dispatching multiple enemies. Ammo is limited.
- Gold Lugers (Steve): Steve's unique dual pistols. Powerful but with limited ammo.
- Linear Launcher: The ultimate weapon, unlocked late in the game or via Battle Game. Devastating against all enemies.
Always prioritize headshots with handguns and shotguns. Conserve powerful ammo for boss encounters.
