Rogue Company
Rogue Company

SMGs Tier List & Stats

Uncover the top SMGs in Rogue Company. This tier list details each submachine gun's stats, recoil, and close-quarters combat performance for your next match.

SMGs Tier List & Stats

Submachine guns (SMGs) in Rogue Company are designed for aggressive, close-quarters combat. Their defining characteristic is a high rate of fire, allowing players to unleash a rapid barrage of bullets that can quickly neutralize opponents within their effective range. This makes SMGs ideal for players who favor flanking maneuvers, pushing into enemy territory, or defending tight objective areas. The sheer volume of fire an SMG can produce can be overwhelming, especially when combined with effective movement and positioning. However, their effectiveness is significantly hampered by damage falloff at longer distances, meaning their stopping power diminishes rapidly as the range increases. This necessitates a more direct and aggressive playstyle.

The statistical breakdown of SMGs typically includes a high rate of fire, moderate damage per shot, and a relatively small magazine size compared to assault rifles. For instance, the Knight SMG might feature a blistering rate of fire of 900 rounds per minute with a damage of 25 per shot and a standard magazine of 25 rounds. This combination allows for rapid eliminations if all shots connect. Another example, the Objection 10, could have a slightly lower rate of fire at 850 RPM but a higher damage of 28 per shot, offering a bit more punch per bullet. The recoil on SMGs can also vary; some have manageable vertical recoil that can be controlled with practice, while others might have more pronounced horizontal sway, requiring players to fire in short, controlled bursts. The limited magazine size means that players must be mindful of their ammunition and reload proactively, as running dry in a close-quarters firefight can be fatal. Effective use of SMGs often involves utilizing cover to close the distance and engaging enemies before they can react effectively.

In terms of a tier list, SMGs that offer the best balance of high rate of fire, decent damage, and manageable recoil generally rank highest. The Knight is often considered a top-tier SMG due to its aggressive performance and versatility in close-range engagements. The 2x4, while having a unique firing mechanism, can also be incredibly potent in the right hands, capable of shredding enemies at close range. SMGs that suffer from excessive recoil, low damage, or very small magazine sizes might be relegated to lower tiers, requiring a more specialized approach or specific Rogue synergies to be effective. consider their preferred engagement style and the maps they are playing on when selecting an SMG. For instance, on smaller, more confined maps, an SMG can be a dominant force, whereas on larger, open maps, it might be a liability unless used for very specific flanking or defensive roles. Mastering an SMG involves not only understanding its stats but also its optimal engagement range and the importance of quick reloads and aggressive movement.

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Shotguns Tier List & Stats

Shotguns in Rogue Company are the ultimate close-quarters powerhouses, capable of delivering devastating damage that can eliminate opponents in a single well-placed shot. These weapons are the epitome of high-risk, high-reward gameplay. When an enemy is within their optimal range, a shotgun blast can be instantly lethal, providing a significant advantage in close-quarters engagements. However, their effectiveness plummets dramatically beyond this close range, and their slow rate of fire and limited magazine capacity mean that missing a shot can be a death sentence. This makes them a weapon of choice for players who thrive on aggressive, in-your-face combat and are confident in their ability to close the distance and land critical hits.

The statistical profile of shotguns is characterized by extremely high damage at close range, with a significant damage falloff as distance increases. For example, the Judge shotgun might deliver a massive 50 damage per pellet, with each blast firing multiple pellets. If a player lands a full blast at close range, an enemy's health can be depleted instantly. However, at longer ranges, this damage can drop to as low as 10 per pellet, making it difficult to secure kills. The magazine size for shotguns is typically small, often holding only 4 to 6 shells, and their reload times can be lengthy. This emphasizes the importance of accuracy and careful shot placement. Another shotgun, the Executioner, might have a slightly slower firing rate but a tighter pellet spread, making it more forgiving for players who are still learning to master the weapon. The recoil on shotguns can also be substantial, requiring players to manage their shots and reacquire targets quickly after firing.

When considering a tier list for shotguns, weapons that offer the highest damage potential at close range and a relatively forgiving pellet spread tend to rank highest. The Judge is often considered a top-tier shotgun due to its sheer stopping power and ability to secure one-shot kills consistently in close engagements. The Saint, another shotgun option, might offer a slightly different balance of fire rate and damage, making it a strong contender for players who prefer a slightly more sustained close-quarters engagement. Shotguns with very tight pellet spreads but lower damage might be considered more niche, requiring exceptional accuracy to be effective. Conversely, shotguns with wide pellet spreads that significantly reduce damage even at close range, or those with excessively slow firing rates, might fall into lower tiers. practice with different shotguns to understand their effective range and pellet spread. Mastering a shotgun involves not only landing those critical close-range shots but also understanding when to disengage if an enemy is too far away, and how to utilize movement and cover to get into that optimal engagement distance.