Rogue Company
Rogue Company

Secondary Weapons

Learn about secondary weapon options in Rogue Company. Find tactical advantages with pistols, SMGs, and shotguns as your backup.

Secondary weapons in Rogue Company serve as a vital backup for players when their primary weapon runs dry, is out of reach, or is unsuitable for the current engagement range. These sidearms are crucial for clutch situations, allowing players to quickly switch and finish off weakened enemies or defend themselves in close-quarters combat. The choice of secondary weapon can significantly impact a player's survivability and effectiveness, especially for Rogues who might have limited close-range options with their primary loadout. Understanding the strengths and weaknesses of each secondary weapon, and when to utilize them, is a fundamental skill for any Rogue Company operative aiming to achieve victory.

The utility of secondary weapons extends beyond simply being a last resort. Some secondary weapons, particularly certain pistols, can be surprisingly effective at medium ranges, allowing players to engage in tactical peeks and secure kills even without their primary. This versatility means that a well-chosen secondary can sometimes dictate how a player approaches certain engagements. For example, a player carrying a high-damage pistol might be more inclined to challenge enemies at slightly longer ranges than they otherwise would. Furthermore, the ability to quickly switch to a secondary weapon can be the difference between winning a firefight and being eliminated, especially when caught off guard or in a disadvantageous position. Mastering the quick-draw mechanic and knowing when to commit to a secondary can turn the tide of a losing battle.

Secondary Weapons Overview

  • Pistols: Generally the most common secondary weapon, offering a balance of damage, fire rate, and magazine size. They are reliable in most close-to-medium range engagements.
  • SMGs: Some Rogues may have access to SMGs as secondary options, providing higher fire rates and better close-quarters performance than most pistols, but with reduced range and accuracy.
  • Shotguns: While less common as a dedicated secondary, some loadouts might feature a compact shotgun as a secondary, offering devastating power at point-blank range.

The effectiveness of a secondary weapon is also tied to the Rogue's abilities and the overall team composition. For instance, a Rogue like Dallas, who excels at flanking and close-range engagements, might benefit from a secondary that can quickly dispatch an enemy if his primary weapon is not immediately available. Conversely, a Rogue who typically operates at longer ranges might opt for a secondary that provides a reliable fallback for close encounters. The decision of which secondary weapon to equip, or which to prioritize in a given match, should always be considered in conjunction with the Rogue's unique skillset and the tactical demands of the current map, whether it be the tight corridors of Foundry or the open vistas of The Runway.