Ashina Arts Skill Tree
The Ashina Arts skill tree in Sekiro: Shadows Die Twice emphasizes defensive prowess and the ability to control the battlefield through precise, powerful strikes. These skills are designed to complement your swordplay, allowing you to parry more effectively, deal greater posture damage, and even unleash devastating finishing blows. Unlocking these abilities requires Skill Points, earned through combat and exploration, and often involves interacting with specific trainers scattered throughout the world of Sengoku Japan. This tree is particularly beneficial for players who prefer a more measured and tactical approach to combat.
A cornerstone of the Ashina Arts is the "Ichimonji" skill. This powerful overhead strike deals significant vitality and posture damage to enemies, and importantly, it also recovers a portion of your own posture. This makes it an invaluable tool for managing your own stamina and pressure during prolonged engagements. Following Ichimonji, you can unlock "Ichimonji: Double," which allows for two rapid, powerful strikes, further amplifying its effectiveness. These skills are excellent for punishing openings after a successful deflection or when an enemy is recovering from a powerful attack.
Other notable skills in this tree include "One Mind," a charged attack that can be unleashed after a successful deflection, dealing massive damage. This skill requires precise timing but offers a significant reward. The Ashina Arts also grant passive bonuses, such as increased vitality and posture recovery rates. For players aiming to master the art of deflection and posture breaking, skills like "Combat Arts" are crucial. These are special moves that can be equipped and used in combat, with Ichimonji and Ichimonji: Double being prime examples. Mastering the Ashina Arts allows you to turn enemy aggression against them, creating opportunities for decisive victories against formidable opponents like Genichiro Ashina or the Guardian Ape.
| Skill Name | Description | Prerequisites |
|---|---|---|
| Ichimonji | Powerful overhead strike that deals vitality and posture damage, and recovers posture. | 1 Skill Point |
| Ichimonji: Double | Two rapid, powerful strikes following Ichimonji. | 2 Skill Points, Ichimonji |
| One Mind | Charged attack after a successful deflection, dealing massive damage. | 3 Skill Points |
| Combat Arts | Allows equipping special moves like Ichimonji. | Passive Skill |