Health Pickups
- Small Health Vial: Restores a small amount of health (typically 5 HP).
- Health Pack: Restores a moderate amount of health (typically 25 HP).
- Large Health Pack: Restores a significant amount of health (typically 50 HP).
- Mega Health: Restores 100 HP and can temporarily boost your health above 100 (up to 200 HP). Very rare and valuable.
Strategy: Always prioritize picking up health when low. Mega Health should be saved for critical moments or before major arena battles.

Armor Pickups
- Small Armor Shard: Adds a small amount of armor (typically 5 AP).
- Armor Vest: Adds a moderate amount of armor (typically 50 AP).
- Mega Armor: Adds 100 AP and can temporarily boost your armor above 100 (up to 200 AP). Extremely valuable for mitigating damage.
Strategy: Armor absorbs a percentage of incoming damage before health. Always try to keep your armor high, especially before large encounters. Mega Armor is a game-changer.
Power-ups
- Serious Damage: Doubles your weapon damage for a limited time. Ideal for boss fights or clearing massive enemy waves.
- Invulnerability: Makes you immune to all damage for a short duration. Use it to push through heavily fortified areas or escape impossible situations.
- Serious Speed: Significantly increases your movement speed for a limited time. Great for dodging projectiles and kiting enemies.
Strategy: Power-ups are rare and should be used strategically. Don't waste them on small encounters. Save Serious Damage for the toughest enemies or bosses, and Invulnerability for when you're truly overwhelmed.