Act 2 ramps up the difficulty with more complex zero-gravity puzzles and a higher density of laser grids and enemy patrols. You'll encounter sections where you need to navigate through narrow corridors with moving laser barriers. There are also areas with powerful fans that can push you into hazards. For Sonic, maintaining momentum and using his Light Dash on ring trails can help you navigate quickly through dangerous sections. Tails' flight is almost essential for easily clearing many of the most challenging zero-gravity and laser-filled areas. Knuckles can use his gliding and climbing to find alternative, often safer, routes through the rocket's interior. Amy's Hammer Jump can help her reach high platforms and avoid ground-based hazards. Pay close attention to enemy patterns and laser timings. The end of this act leads to the zone's boss. This is one of the tougher boss fights, so ensure you have a good ring count and are ready for a challenge.
