Act 2 introduces slightly more complex platforming and environmental hazards, such as crumbling platforms and moving blocks. The stage design encourages vertical exploration. There are multiple paths, with the higher routes generally leading to more rings and fewer enemies. Utilize springs and dash panels to maintain speed. For Knuckles, look for climbable walls that lead to secret areas with power-ups or extra rings. Tails can easily fly over many of the platforming sections, making it a good stage to practice his flight mechanics. Amy's Hammer Jump is crucial for reaching some of the higher ledges. Be mindful of the crumbling platforms; they disappear quickly after you touch them. The end of the act will lead you directly to the boss encounter. Ensure you have at least 50 rings before entering the boss arena for a better chance at survival.
