Prison Hall introduces your custom Avatar to the battlefield, showcasing their unique Wispon abilities and species skills. This stage is designed to familiarize you with your Avatar's combat style and the importance of your chosen Wispon. You'll navigate a more enclosed environment compared to Ghost Town, requiring precise platforming and strategic use of your Wispon's primary and special attacks. Pay attention to the tutorial prompts that explain your Wispon's functions.
Objectives:
- Reach the Goal Ring using your Avatar.
- Utilize your Wispon effectively against enemies and obstacles.
- Practice your Avatar's species ability.
Upon starting Prison Hall, you'll immediately notice the difference in gameplay with your Avatar. Depending on your chosen Wispon, your primary attack (R2/RT) will vary, from the rapid-fire Burst Wispon to the area-of-effect Lightning Whip. Your Wispon's special ability (B/Circle) is also crucial; for example, the Burst Wispon's special creates a temporary shield, while the Lightning Wispon's special allows you to chain Homing Attacks between enemies. The stage features more verticality and tight corridors, so precise jumps and quick-stepping are essential. Enemies here might be slightly tougher or appear in greater numbers, encouraging you to use your Wispon's full potential. use your species ability, as it can provide a significant advantage, such as the Wolf's ring attraction or the Cat's ability to retain a ring after damage. This stage is a great proving ground for your custom hero.