Every quest in Star Wars: Knights of the Old Republic presents choices with tangible outcomes. Understanding quest rewards and consequences is vital for shaping your character's alment, influencing planetary reputations, and unlocking different story paths.
Types of Quest Rewards
Upon completing a quest, you can typically expect one or more of the following rewards:
- Experience Points (XP): Essential for leveling up your character and improving their stats and abilities.
- Credits: The universal currency of the galaxy, used for purchasing items, upgrades, and services.
- Items: This can include weapons, armor, Force-user equipment (like crystals or robes), medpacs, grenades, or valuable crafting components.
- Information: Sometimes, the reward is crucial knowledge that opens up new dialogue options, questlines, or reveals hidden secrets.
- Reputation Changes: Your actions can affect how certain factions or even entire planets perceive you, leading to different interactions or opportunities.
Consequences of Choices
Your decisions within quests can have far-reaching effects:
- Alment Shifts: Consistently choosing actions that benefit others and uphold justice will push your alment towards the Light Side, while selfish or cruel actions will lead you towards the Dark Side. This impacts dialogue, available Force powers, and even the ending of the game.
- Companion Relationships: Your choices can affect your companions' opinions of you. Some may leave your party if they strongly disagree with your actions, while others might become more loyal.
- Availability of Quests and NPCs: Certain actions might make specific NPCs hostile, preventing further interaction or quests from them. Conversely, heroic deeds might earn you allies and new opportunities.
- Planetary Status: Your actions on a planet can influence its overall state. For example, helping a struggling settlement might improve its prosperity, while siding with oppressive forces could lead to further hardship for its inhabitants.
Examples of Choices and Consequences
| Quest Scenario | Light Side Choice | Dark Side Choice | Potential Reward (Light) | Potential Reward (Dark) |
|---|---|---|---|---|
| A starving village needs supplies. | Share your rations or find a way to acquire more. | Steal supplies or demand payment for help. | Gratitude, XP, possibly a unique item from the villagers. | Credits, possibly hostility from the villagers. |
| A merchant is being extorted. | Intervene and defend the merchant. | Demand a cut of the extortion money. | Merchant's loyalty, discount, XP. | Credits, potential enmity with the merchant's associates. |
| A prisoner offers information for freedom. | Grant freedom if the information is valuable and the prisoner seems repentant. | Take the information and leave the prisoner to their fate or execute them. | Valuable intel, alment shift. | Alment shift, potential future threat from the prisoner. |
Always consider the long-term implications of your decisions. Sometimes, the immediate reward of a Dark Side choice might seem tempting, but the resulting consequences can be detrimental to your overall journey and the fate of the galaxy.