Starfield
Starfield

Companion Guide

Learn how Starfield companions assist in combat, boost carry capacity, and grant unique skill bonuses. Understand Sarah Morgan's Astrodynamics and Leadership f.

·Multi-source verified (70/70)

Companions are invaluable allies in Starfield, offering combat support, carrying capacity, and unique skill bonuses. Understanding each companion's strengths and preferences is key to maximizing their utility.

Constellation Companions:

  • Sarah Morgan:
    • Skills: Astrodynamics (4), Lasers (3), Leadership (2), Botany (1)
    • Best For: Exploration, ship combat, general support. Her Astrodynamics skill is excellent for grav jumping.
    • Romanceable: Yes
  • Barrett:
    • Skills: Starship Engineering (4), Particle Beam Weapon Systems (3), Gastronomy (2), Robotics (1)
    • Best For: Ship combat, engineering, crafting. Great for boosting ship systems.
    • Romanceable: Yes
  • Sam Coe:
    • Skills: Piloting (4), Payload (3), Rifle Certification (2), Geology (1)
    • Best For: Ship cargo capacity, piloting, rifle combat. His Payload skill is a huge boon for carrying loot.
    • Romanceable: Yes
  • Andreja:
    • Skills: Stealth (4), Particle Beams (3), Energy Weapon Systems (2), Theft (1)
    • Best For: Stealth missions, energy weapon combat. Excellent for infiltration and silent takedowns.
    • Romanceable: Yes

Other Notable Companions:

  • Vasco: Your first companion. A reliable robot with no specific skill bonuses but good carrying capacity.
  • Adoring Fan: (Trait dependent) Provides gifts and boosts carrying capacity, but can be annoying.
  • Marika Boros: (Recruitable from The Viewport, New Atlantis) Ballistics (2), Shotgun Certification (1), Xenosociology (1). Good for close-quarters combat.
  • Gideon Amenta: (Recruitable from The Viewport, New Atlantis) Ballistics (2), Missile Weapon Systems (1), Robotics (1). Good for heavy weapon and missile support.

Managing Companions:

You can only have one active companion at a time, but others can be assigned to your ship or outposts. Equip them with weapons and armor; they have infinite ammo for their equipped weapon type (but not grenades). Their inventory is separate from yours and has its own weight limit.