Street Fighter 6
Street Fighter 6

Full Move List Compendium

Street Fighter 6 full move list compendium: special moves, Super Arts, and Drive System for all characters. Learn notation and character arsenals.

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Full Move List Compendium

This compendium provides a comprehensive overview of every character's special moves, Super Arts, and unique mechanics in Street Fighter 6. Understanding the full move list for your chosen character, as well as those of your opponents, is crucial for developing effective strategies, executing combos, and mastering the game's intricate combat system. Explore the diverse arsenal available to each fighter.

Street Fighter 6 boasts a rich and varied roster, each with a unique set of special moves, Super Arts, and mechanics. This compendium serves as a reference to understand the full capabilities of every fighter, enabling deeper strategic play and combo execution.

Understanding Move Notation

Before diving in, familiarize yourself with standard fighting game notation:

  • P: Punch (Light, Medium, Heavy)
  • K: Kick (Light, Medium, Heavy)
  • QCF: Quarter-Circle Forward (Down, Down-Forward, Forward)
  • QCB: Quarter-Circle Back (Down, Down-Back, Back)
  • DP: Dragon Punch motion (Forward, Down, Down-Forward)
  • HCF: Half-Circle Forward (Back, Down-Forward, Down, Down-Back, Back)
  • HCB: Half-Circle Back (Forward, Down-Back, Down, Down-Forward, Forward)
  • 360: Full 360-degree motion
  • +: Indicates pressing buttons simultaneously
  • ,: Indicates a sequence of inputs

Character Move Lists (Examples)

Below are examples of move lists for a few characters. Note that specific properties (damage, stun, frame data) can vary and are best learned through practice and in-game resources.

Ryu

Move Input Description
Hadoken QCF + P Projectile
Shoryuken DP + P Anti-air, Reversal
Tatsumaki Senpukyaku QCB + K Spinning Kick
Super Art 1: Hashogeki QCF, QCF + P Close-range energy blast
Super Art 2: Koryu Rekka QCB, QCB + K Multi-hit combo
Super Art 3: Metsu Shoryuken QCF, QCF + P (Requires Level 3 Meter) Invincible, high-damage Shoryuken

Chun-Li

Move Input Description
Kikosho QCF + P Energy blast
Hyakuretsukyaku QCB + K Lightning Kick
Spinning Bird Kick DP + K Aerial spinning kick
Super Art 1: Kikoho QCF, QCF + P Large energy sphere
Super Art 2: Hoyokusen QCB, QCB + K Rapid kick combo
Super Art 3: Tenshokyaku QCF, QCF + K (Requires Level 3 Meter) Invincible aerial combo

Luke

Move Input Description
Flash Knuckle DP + P Forward-moving punch
Sand Blast QCF + P Projectile
Rocket Uppercut DP + K Anti-air
Super Art 1: Savage Riser QCF, QCF + P Powerful uppercut
Super Art 2: Rapid Fire QCB, QCB + K Barrage of punches
Super Art 3: Final Showdown QCF, QCF + K (Requires Level 3 Meter) Devastating combo finisher

Drive System Moves

In addition to character-specific moves, all characters have access to the Drive System:

  • Drive Impact: Heavy attack with armor.
  • Drive Parry: Defensive maneuver to deflect attacks.
  • Drive Rush: Quick dash forward to extend pressure or combos.
  • Overdrive: Enhanced versions of special moves, consuming Drive Gauge.
  • Drive Reversal: Defensive maneuver to push opponent away.

This compendium is a starting point. The best way to learn a move list is to practice each move in Training Mode and experiment with how they can be combined.