Street Fighter 6
Street Fighter 6

Input Notation Guide

Learn Street Fighter 6 input notation. Understand directional inputs (qcf, dp), attack buttons (LP, HP), and common symbols for combos.

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Input Notation Guide

Understanding fighting game terminology is essential for learning and discussing strategies. Input notation is a standardized system used to describe character movements and attack commands, making it easier to communicate complex actions concisely. This guide will break down the common notation used in Street Fighter 6.

This system allows players to quickly and accurately describe sequences of button presses and directional inputs. Whether you're reading a combo tutorial, discussing frame data, or learning a new character's special moves, a solid grasp of input notation will sificantly enhance your learning process. It's the universal language of fighting games.

Directional Inputs:

  • f: Forward (towards the opponent)
  • b: Back (away from the opponent)
  • d: Down
  • u: Up
  • df: Down-Forward (diagonal)
  • db: Down-Back (diagonal)
  • uf: Up-Forward (diagonal)
  • ub: Up-Back (diagonal)
  • qcf: Quarter-Circle Forward (d, df, f)
  • qcb: Quarter-Circle Back (d, db, b)
  • dp: Dragon Punch motion (f, d, df)
  • hcf: Half-Circle Forward (b, db, d, df, f)
  • hcb: Half-Circle Back (f, df, d, db, b)

Attack Buttons:

  1. P: Punch (Light, Medium, Heavy)
  2. K: Kick (Light, Medium, Heavy)
  3. LP: Light Punch
  4. MP: Medium Punch
  5. HP: Heavy Punch
  6. LK: Light Kick
  7. MK: Medium Kick
  8. HK: Heavy Kick
  9. 3P: Simultaneous Light, Medium, and Heavy Punch
  10. 3K: Simultaneous Light, Medium, and Heavy Kick

Other Common Notations:

  • +: Indicates pressing buttons or directions simultaneously. (e.g., f+P means forward and Punch)
  • ,: Indicates a sequence of inputs. (e.g., LP, MP means press Light Punch, then Medium Punch)
  • ~: Indicates a link or immediate follow-up. (e.g., cr.MK~HP means crouching Medium Kick followed immediately by Heavy Punch)
  • ( ): Indicates optional inputs or variations.
  • cr.: Crouching (e.g., cr.MK means crouching Medium Kick)
  • j.: Jumping (e.g., j.HP means jumping Heavy Punch)
  • (N)F: Neutral Forward (e.g., (N)F+P means neutral or forward and Punch)

Familiarizing yourself with this notation will unlock a wealth of information and help you communicate effectively within the Street Fighter community.