Character Move Lists
Welcome to the definitive guide for mastering every fighter in Street Fighter 6! This section is your comprehensive resource for understanding each character's unique toolkit, from their basic attacks to their devastating Super Arts. Whether you're a seasoned veteran looking to refine your game or a newcomer eager to learn the ropes, these detailed move lists will provide the actionable steps you need to dominate the World Tour, Battle Hub, and Fighting Ground.
Each character entry is meticulously broken down, offering not just the input commands but also strategic insights into when and how to best utilize each move. We've organized this information for maximum clarity and immediate usefulness, ensuring you can quickly find what you need to elevate your gameplay.
Navigating the Move Lists
To get started, simply select your desired character from the list below. Each character's page will feature:
- Overview: A brief introduction to the character's playstyle and general strengths.
- Normal Moves: All standard punches and kicks, including standing, crouching, and jump variations. We'll highlight key normals for poking, anti-airs, and combo starters.
- Special Moves: The iconic techniques that define each character. This section will detail input commands, damage, frame data considerations (where applicable), and strategic applications for offense, defense, and zoning.
- Unique Attacks: Character-specific command normals that often serve as crucial combo extenders or mix-up tools.
- Drive System Moves: How each character leverages the Drive Gauge with Drive Impact, Drive Parry, Drive Rush, and Overdrive Arts. Learn optimal uses for these powerful mechanics.
- Super Arts: The character's Level 1, Level 2, and Level 3 Super Arts. We'll cover input commands, damage output, invincibility frames, and ideal situations for activation, including critical art considerations.
- Combos & Setups: Practical combo routes for various situations, from basic confirms to advanced pressure setups. We'll include notations for both Modern and Classic control schemes where relevant.
- Strategy & Tips: Advanced advice on character matchups, common pitfalls to avoid, and general gameplan recommendations.
Understanding Input Notations
Throughout these move lists, we will use standard fighting game notation for inputs. Familiarize yourself with these symbols:
- Directions:
1: Down-Back2: Down3: Down-Forward4: Back5: Neutral (no direction)6: Forward7: Up-Back8: Up9: Up-Forward
- Attacks:
LP: Light PunchMP: Medium PunchHP: Heavy PunchLK: Light KickMK: Medium KickHK: Heavy KickP: Any Punch buttonK: Any Kick buttonPP: Two Punch buttons simultaneouslyKK: Two Kick buttons simultaneously
- Common Notations:
qcf: Quarter Circle Forward (236)qcb: Quarter Circle Back (214)hcf: Half Circle Forward (41236)hcb: Half Circle Back (63214)dp: Dragon Punch (623)r.dp: Reverse Dragon Punch (421)charge: Hold a direction, then quickly release and press the opposite direction + attackj.: Jump (e.g., j.HP for Jump Heavy Punch)cr.: Crouch (e.g., cr.MK for Crouching Medium Kick)~: Cancel into (e.g., cr.MK ~ qcf+HP)(OD): Overdrive version of a special move
Now, choose your fighter and begin your journey to becoming a Street Fighter legend!