Street Fighter 6
Street Fighter 6

Basic Terminology & Lingo

Understand Street Fighter 6 lingo and TEPPEN card game terms like Hero Arts, Unit Cards, and MP to better grasp gameplay mechanics.

·Multi-source verified (127/127)

Basic Terminology & Lingo

Understanding the terminology and lingo in Street Fighter 6 and related games is crucial for mastering gameplay. This section covers basic terms, particularly those found in the TEPPEN collectible card game, which has collaborated with Street Fighter 6. Familiarity with these terms will help you navigate game mechanics and strategies.

  • Hero: In TEPPEN, these are the playable characters, each possessing unique "Hero Art" abilities.
  • Unit Card: Cards placed on the field in TEPPEN to deal damage to the enemy Hero or block incoming attacks.
  • Action Card: Cards in TEPPEN that, when used, switch the game from real-time to a turn-based system.
  • Hero Art: Powerful special abilities unique to each Hero in TEPPEN, capable of high burst damage or healing. Only one can be selected per deck.
  • MP: A resource used to play cards in TEPPEN.
  • Attack: The damage a Unit Card deals in TEPPEN.
  • HP: Health Points, representing a character's life. In TEPPEN, all Heroes have 30 HP.
  • Rarity: Categorization of cards in TEPPEN (e.g., Common, Rare).
  • Tribe: A classification for Unit Cards in TEPPEN (e.g., Human).
  • Effects: Special abilities or conditions associated with cards in TEPPEN (e.g., "When played: Deals 1 damage to unit in front.").
Card Name (TEPPEN)TypeTribeRarityMPAttackHPEffects
DanUnitHumanCommon323When played: Deals 1 damage to unit in front.
Dee JayUnitHumanCommon325This card has no effects.
KenUnitHumanRare425When played: Deals 1 damage to unit in front. If that unit has <Flight>, deals 2 damage instead.
SagatUnitHumanRare534When played: Deals 2 damage to enemy Hero.
RyuUnitHuman????????????Ryu walks a solitary path, pursuing a mastery of martial arts so he can defeat whatever comes his way, be it a magical beast or deadly crack shot.