Street Fighter 6
Street Fighter 6

Character Specific Move Lists and Inputs

Learn Street Fighter 6 character move lists and input commands, including special moves, normals, and unique mechanics for all fighters.

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Character Specific Move Lists and Inputs

Mastering a character in Street Fighter 6 requires a deep understanding of their unique move list and input commands. Each fighter on the roster possesses a distinct set of special moves, normal attacks, and unique mechanics that define their playstyle. Knowing these inputs precisely is the foundation for executing combos, defending effectively, and applying pressure.

Every character has a set of special moves that are performed using specific directional inputs combined with attack buttons. For example, Ryu's iconic Hadoken is typically performed with a quarter-circle forward input followed by a punch button (e.g., ↓↘→ + P). His Shoryuken, a powerful anti-air, is usually a forward, down, down-forward input plus a punch (e.g., ↓↘→ + P). Understanding these fundamental inputs is the first step to playing any character.

Beyond special moves, each character has several normal attacks (light, medium, heavy punches and kicks) that serve different purposes, from poking and controlling space to starting combos. The game also features unique character mechanics. For instance, Guile's Sonic Boom and Flash Kick are charge-based moves, requiring players to hold a direction for a period before executing the attack.

Input Notation Guide:

  • Directions: U (Up), D (Down), F (Forward), B (Back), DB (Down-Back), DF (Down-Forward), UB (Up-Back), UF (Up-Forward).
  • Buttons: P (Punch - Light, Medium, Heavy), K (Kick - Light, Medium, Heavy).
  • Special Inputs: 236 (Quarter-Circle Forward), 214 (Quarter-Circle Back), 623 (Dragon Punch/Shoryuken motion), 270/90 (Half-Circle motions), Charge (Hold direction for a duration).

For example, a character's command grab might be listed as 632146 + P, indicating a complex input sequence. The game itself provides an in-depth move list for each character within the training mode and pause menu, detailing all their available attacks and their associated inputs. This in-game resource is invaluable for learning and practicing.

Furthermore, understanding the properties of each move—such as their startup frames, active frames, recovery frames, and whether they are overhead, low, or command grabs—is crucial for advanced play. This knowledge allows players to construct effective combos, create frame traps, and exploit their opponent's defensive options. Experimenting in training mode with different inputs and observing the results is the best way to internalize a character's move set.