Super Mario Odyssey
Super Mario Odyssey

How to Beat Spewart (Wooded Kingdom & Luncheon Kingdom Rematch)

Defeat Spewart in Super Mario Odyssey. Master dodging his toxic goop and exploit his vulnerability after he spins to win.

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Spewart (Wooded Kingdom & Luncheon Kingdom Rematch)

Spewart, one of the four Broodals, is a recurring boss in Super Mario Odyssey. While his core strategy remains consistent, his rematches in the Wooded Kingdom and Luncheon Kingdom introduce increased speed, more complex attack patterns, and environmental hazards, demanding sharper reflexes and strategic use of Cappy. Mastering these encounters is crucial for collecting Multi Moons and progressing through the game.

Locations and Prerequisites

  • Wooded Kingdom Rematch: Found in the Secret Flower Field, accessible after completing the main story of the Wooded Kingdom. You'll need to locate the entrance to this hidden area, often requiring some platforming or exploration.
  • Luncheon Kingdom Rematch: Located at the summit of Mount Volbono, specifically within the area where the Cookatiel boss fight previously took place. This rematch becomes available after completing the main story of the Luncheon Kingdom.

Recommended Loadout

While no specific power-ups are required, having full health is always advisable. The standard Mario outfit is perfectly adequate for these fights.

General Strategy Overview

Spewart's battles revolve around a simple principle: dodge his toxic goop attacks, then capitalize on his vulnerability after he becomes dizzy from spinning. The key to success lies in understanding and reacting to his evolving goop patterns and utilizing Cappy effectively.

Phase-by-Phase Breakdown and Specific Strategies

Phase 1: The Initial Assault

Spewart begins by spitting a stream of purple, toxic goop. This goop will leave puddles on the ground that damage Mario upon contact, so avoid them at all costs.

  • Goop Pattern: Spewart typically spits a single, continuous stream of goop directly at Mario's current position. He might sweep it slightly from side to side.
  • Dodging:
    • Wooded Kingdom: Sidestep or run in a wide circle around him. The arena is relatively flat and spacious.
    • Luncheon Kingdom: Be mindful of the uneven terrain and lava pits. Dodge by moving to clear sections of the platform.
  • Vulnerability: After spitting his goop, Spewart will perform a rapid spin, becoming dizzy and exposing his head.
  • Attack:
    1. Immediately after he stops spinning and becomes dizzy, throw Cappy at Spewart. Cappy will knock off his hat.
    2. Perform a high jump onto Spewart's exposed head. This will deal one hit of damage.
  • Common Pitfall: Jumping too early before his hat is removed will result in Mario bouncing off harmlessly. Ensure Cappy connects first.

Phase 2: Increased Intensity

After taking one hit, Spewart becomes more aggressive. His goop attacks become more complex, and his spinning speed increases.

  • Goop Pattern:
    • Wooded Kingdom: Spewart will now spit multiple streams of goop simultaneously, often in a wider arc or in quick succession. He might also spit a larger, more concentrated puddle.
    • Luncheon Kingdom: Expect faster, wider goop patterns. The goop might also be accompanied by small, explosive projectiles that leave behind more toxic puddles. Additionally, Spewart may summon a few Goombas or Goombrats to distract Mario.
  • Dodging:
    • Wooded Kingdom: Focus on continuous movement. Running in a larger circle or performing well-timed jumps over incoming goop streams is effective.
    • Luncheon Kingdom: Prioritize dodging the goop and explosive projectiles. Deal with any summoned enemies quickly by jumping on them or using Cappy to clear them out, as they can interfere with your dodging. The uneven terrain requires more precise movement.
  • Vulnerability: Spewart's spinning phase is faster.
  • Attack:
    1. Once he stops spinning and is dizzy, quickly throw Cappy to remove his hat.
    2. Jump on his head for the second hit.
  • Cappy's Role: In the Luncheon Kingdom, Cappy is invaluable for quickly dispatching summoned enemies without breaking your focus on Spewart's goop patterns. A quick Cappy throw can clear them out of the way.

Phase 3: The Final Push

Spewart unleashes his most challenging attack patterns. His speed and aggression are at their peak. This phase requires precise dodging and quick reactions.

  • Goop Pattern:
    • Wooded Kingdom: Spewart will spit a massive amount of goop, often covering a significant portion of the arena. He might also create a "goop ring" that expands outwards, requiring a well-timed jump to clear.
    • Luncheon Kingdom: Expect extremely fast and wide goop patterns, potentially covering almost the entire platform. The explosive projectiles will be more frequent, and more enemies (Goombas/Goombrats) may be summoned. The lava pits become a greater hazard due to the reduced safe space.
  • Dodging:
    • Wooded Kingdom: Look for small openings in the goop. A combination of running, long jumps, and even dive rolls (ZL + B then Y) can help you navigate the dense goop.
    • Luncheon Kingdom: This is the most challenging part. Focus intensely on dodging. Use the small, clear sections of the platform. If enemies are summoned, prioritize dodging Spewart's attacks first, then quickly deal with the enemies if they pose an immediate threat to your movement. Don't be afraid to use a ground pound (ZL + A) on Goombas if they are clustered.
  • Vulnerability: Spewart's final spin is the fastest.
  • Attack:
    1. As soon as he stops spinning and is dizzy, throw Cappy with precision to remove his hat.
    2. Execute a final, decisive jump on his head to defeat him.
  • Anticipation: During this phase, anticipating Spewart's movements and the trajectory of his goop is more important than ever. Try to predict where he will spit next and position Mario accordingly.

Reward

Upon defeating Spewart in either the Wooded Kingdom or Luncheon Kingdom rematch, you will be rewarded with a valuable Multi Moon.

Summary of Key Strategies

  • Constant Movement: Never stand still. Mario should always be running or jumping to avoid goop.
  • Cappy for Hat Removal: Always use Cappy to knock off Spewart's hat before attempting to jump on his head.
  • Cappy for Crowd Control (Luncheon Kingdom): Utilize Cappy to quickly dispatch any summoned Goombas or Goombrats to keep the arena clear.
  • Timing is Everything: Wait for Spewart to become dizzy and his hat to be removed before jumping.
  • Environmental Awareness: Be mindful of the arena's layout, especially the lava in the Luncheon Kingdom, and use it to your advantage for dodging.
  • Patience: Don't rush. Focus on dodging first, then look for your opening.