Item Strategies
Items in Super Smash Bros. for the Nintendo 64 are dynamic elements that can drastically alter the flow of battle. Understanding each item's properties, optimal usage, and effective countermeasures is crucial for both casual and competitive play (when items are enabled). This comprehensive guide will detail every item available in the original Super Smash Bros., providing actionable strategies to help you dominate the arena.
General Item Principles
- Awareness is Key: Always keep an eye on the item spawn points and what items are currently on the stage. Knowing what's available allows you to plan your next move.
- Prioritize High-Impact Items: Some items, like the Starman or Hammer, offer temporary invincibility or overwhelming power. Prioritize securing these when they appear.
- Deny Opponents: If you don't need an item, consider grabbing it anyway to prevent an opponent from using it against you. Throwing unwanted items off-stage can also be a viable strategy.
- Practice Throwing: Many items can be picked up and thrown. Mastering the trajectory and timing of throws can lead to surprising KOs or effective stage control.
- Shielding and Dodging: For most projectile or thrown items, shielding or dodging are your primary defensive maneuvers. Learn the timing for each.
Offensive Items
These items are primarily used to deal damage, disrupt opponents, and secure KOs.
Beam Sword
A glowing sword that extends your reach and increases attack power. It's a formidable melee weapon.
- Strategy:
- Extended Reach: Use the sword's length to space opponents, landing hits from a safer distance.
- Aerial Dominance: Excellent for aerial attacks, especially forward-airs and up-airs, which can cover a wide arc.
- Edge-Guarding: Its extended reach makes it superb for edge-guarding, preventing opponents from recovering to the stage.
- Charged Smashes: Don't underestimate the power of charged smash attacks with the Beam Sword; they can be devastating.
- Counter:
- Maintain Distance: Keep away from opponents wielding the Beam Sword.
- Projectiles: If your character has projectiles, use them to force the opponent to drop the sword or approach.
- Grabs: If they get too close, a well-timed grab can disarm them and leave them vulnerable.
- Shield and Punish: Shield their attacks and punish their end lag, especially after a whiffed smash attack.
Bob-omb
A walking, explosive enemy that detonates after a short time or upon impact. It has a visible fuse.
- Strategy:
- Direct Throw: Pick it up and throw it directly at opponents for immediate explosive damage and knockback.
- Area Denial: Throw it into high-traffic areas or near ledges to create a dangerous zone.
- Edge-Guarding: Throwing a Bob-omb off-stage can catch recovering opponents off guard.
- Fuse Management: Be aware of its fuse. If it's about to explode, throw it quickly or move away.
- Counter:
- Shield/Dodge: If a Bob-omb is thrown at you, shield or dodge to avoid the blast.
- Throw Back: If it lands near you, quickly pick it up and throw it back at the opponent or off-stage.
- Attack It: Some attacks can knock a Bob-omb away without triggering its explosion immediately.
Hammer
Grants temporary invincibility and a powerful, uncontrollable hammering attack. The user cannot be controlled beyond movement.
- Strategy:
- Aggressive Pursuit: Once you grab the Hammer, immediately go on the offensive. Chase down opponents relentlessly.
- Multi-Hit Potential: The Hammer's continuous swings can hit multiple opponents or rack up damage quickly on a single target.
- Stage Control: Use the Hammer to clear out opponents and gain temporary stage control.
- Counter:
- Run and Evade: The moment an opponent gets the Hammer, your priority is to run and evade. Use platforms, air dodges, and fast movement to stay away.
- Wait It Out: The Hammer's effect is temporary. Focus on survival until it wears off.
- Off-Stage Escape: Sometimes, going off-stage and recovering can be safer than staying on the main platform.
Poké Ball
Summons a random Pokémon to assist you in battle. The Pokémon's effect varies widely.
- Strategy:
- Immediate Throw: Generally, throw the Poké Ball immediately towards the densest group of opponents or where you anticipate they will be.
- Learn the Roster: Familiarize yourself with the effects of each Pokémon to anticipate their actions and maximize their impact.
- Starmie: Fires a powerful laser horizontally. Good for horizontal KOs.
- Chansey: Drops eggs that contain items (often food or bombs). Can be a mixed blessing.
- Snorlax: Falls from the sky, dealing massive damage to anyone below, then bounces off. Excellent for vertical KOs.
- Blastoise: Fires a powerful water jet horizontally. Similar to Starmie but with a different visual.
- Onix: Appears and creates a temporary wall, pushing opponents. Good for stage control or edge-guarding.
- Goldeen: Flops harmlessly on the ground. Considered the "dud" of the Poké Balls.
- Electrode: Explodes after a short delay, dealing massive damage. Treat it like a larger, more powerful Bob-omb.
- Venusaur: Fires Razor Leaf projectiles. Good for racking up damage.
- Meowth: Uses Pay Day, throwing coins that deal minor damage and push opponents.
- Jigglypuff: Floats around and uses Sing, putting nearby opponents to sleep. Can set up for a powerful smash attack.
- Counter:
- Observe and React: As soon as a Pokémon appears, identify it and react accordingly.
- Evade Harmful Pokémon: For Snorlax or Electrode, prioritize getting out of the blast zone. For Starmie/Blastoise, move out of the laser's path.
- Capitalize on Opportunity: If Jigglypuff puts an opponent to sleep, punish them.
- Ignore Harmless Pokémon: Don't waste time on Goldeen.
Motion-Sensor Bomb
A small, sticky bomb that detonates when an opponent comes into its proximity.
- Strategy:
- Trap Setting: Throw it onto platforms, ledges, or common landing spots to create a hidden trap.
- Recovery Denial: Place it near the edge of the stage to punish opponents attempting to recover.
- Choke Points: Use it in narrow passages or areas where opponents are forced to move.
- Counter:
- Awareness: Be vigilant for small, blinking objects on the stage.
- Shield/Dodge: If you trigger one, shield or dodge immediately to minimize damage.
- Attack It: Some attacks can detonate the bomb safely from a distance, or knock it away.
Defensive & Utility Items
These items provide healing, protection, or strategic advantages without directly dealing damage.
Starman
Grants temporary invincibility, making you immune to all damage and knockback.
- Strategy:
- Aggressive Push: Once invincible, go on a full offensive. Use your most powerful attacks without fear of retaliation.
- Recovery: If you're at high damage, grabbing a Starman can give you a crucial window to recover to the stage safely.
- KO Power: Use the invincibility to land powerful smash attacks or stage spikes without being interrupted.
- Counter:
- Run and Evade: Similar to the Hammer, your only option is to run and evade until the invincibility wears off.
- Wait It Out: Focus on survival and positioning. Do not engage directly.
Super Mushroom
Makes your character larger and heavier, increasing attack power and knockback resistance. Lasts for a short duration.
- Strategy:
- Power Boost: Capitalize on the increased attack power and knockback resistance. Your attacks will hit harder and you'll be harder to launch.
- Aggressive Play: Use this opportunity to go on the offensive, landing powerful smash attacks and combos.
- Survival: The increased weight makes you more resilient to KOs, especially at high percentages.
- Counter:
- Focus on Launching: While heavier, a larger target is easier to hit. Focus on powerful smash attacks to launch them off-stage.
- Edge-Guard: Once off-stage, their larger size might make their recovery hitboxes easier to intercept.
Heart Container
Heals a significant amount of your accumulated damage (typically 100%).
- Strategy:
- Prioritize Acquisition: If your damage is high, securing a Heart Container is paramount. Fight for it.
- Denial: Even if your damage is low, grabbing it to deny an opponent who desperately needs it can be a game-winning move.
- Strategic Retreat: If you're at very high damage, sometimes it's worth taking a hit to reach the Heart Container.
- Counter:
- Deny at All Costs: Do everything in your power to prevent opponents from getting a Heart Container. Attack them as they approach, or grab it yourself.
- Throw Off-Stage: If you grab it and don't need it, throwing it off-stage denies everyone.
Warp Star
Launches you high into the air, then crashes down, dealing damage and knockback to anyone below its landing zone.
- Strategy:
- Aim Carefully: After grabbing it, you'll ascend. Use the directional stick to aim your descent. Target opponents, especially those grouped together.
- Surprise Attack: Can be used as a powerful surprise attack, especially if opponents are distracted.
- Recovery with Offense: If you're off-stage, grabbing a Warp Star can be a risky but rewarding way to recover while simultaneously attacking.
- Counter:
- Watch the Shadow: When an opponent uses a Warp Star, a shadow will appear on the ground indicating their landing spot. Move out of the way immediately.
- Anticipate: If an opponent grabs it, try to predict where they will land based on their character's position and the stage layout.
Food
Small healing items (apples, chicken, etc.) that restore a minor amount of damage (typically 1-5%).
- Strategy:
- Opportunistic Healing: Grab these whenever possible, especially if you're taking consistent damage. Every little bit helps over the course of a match.
- Stage Control: Sometimes, controlling the area where food spawns can give you a slight advantage over time.
- Counter:
- Deny Low-Health Opponents: If an opponent is at high damage and trying to grab food, try to steal it or knock them away before they can heal.
Projectile & Environmental Items
These items are thrown, fired, or create environmental hazards.
Green Shell
Travels in a straight line until it hits an opponent or obstacle. Can be picked up and thrown.
- Strategy:
- Horizontal Pressure: Throw it horizontally to pressure opponents, disrupt their movement, or force them to shield.
- Stage Control: Can be used to control a specific area of the stage, making opponents wary of approaching.
- Ricochet: Learn how it ricochets off walls and platforms to set up unexpected hits.
- Counter:
- Shield: Shielding is the most reliable way to block a Green Shell.
- Jump Over: Many characters can simply jump over a Green Shell.
- Reflect/Absorb: Some characters have moves that can reflect or absorb projectiles.
Red Shell
Homes in on the nearest opponent after being thrown. Can be picked up and thrown.
- Strategy:
- Guaranteed Hit: Excellent for guaranteed damage and knockback, especially on opponents with high damage.
- Recovery Interruption: Throw it at opponents attempting to recover to interrupt their ascent or force them to use an option they didn't want to.
- Off-Stage KOs: Can chase opponents off-stage for an unexpected KO.
- Counter:
- Shield: Shielding will block the Red Shell.
- Dodge/Jump: A well-timed dodge or jump can sometimes evade it, but its homing ability makes this tricky.
- Reflect/Absorb: Characters with projectile reflection or absorption moves can turn the tables.
- Stage Geometry: Sometimes, using platforms or stage elements can cause the Red Shell to hit something else or lose its lock.
Ray Gun
Fires rapid-fire energy blasts. Has a limited number of shots.
- Strategy:
- Distance Damage: Use it to rack up damage from a distance, keeping opponents at bay.
- Disruption: Interrupt opponent approaches, charge attacks, or recoveries.
- Edge-Guarding: Fire shots at recovering opponents to prevent them from grabbing the ledge.
- Movement: Don't stand still while firing; move around to make yourself a harder target.
- Counter:
- Shield/Reflect: Shield the projectiles or use a reflecting move if available.
- Close the Distance: Aggressively close the distance to force the opponent to drop the Ray Gun or engage in close combat where it's less effective.
- Attack the Wielder: Hitting the opponent will often cause them to drop the Ray Gun.
Bumper
Creates a bouncy, circular barrier that reflects opponents with significant force. Lasts for a short duration.
- Strategy:
- Recovery Denial: Place Bumpers near the edges of the stage to block recovery paths or bounce opponents off-stage.
- Trap Setting: Position them in choke points or above platforms where opponents are likely to land.
- Self-Defense: Can be placed to protect yourself from incoming attacks or to create space.
- Counter:
- Avoid Contact: The most straightforward counter is to simply avoid touching the Bumper.
- Observe Placement: Be aware of where Bumpers are placed and plan your movement accordingly.
- Tech the Bounce: If you are bounced by a Bumper, try to "tech" (press shield just before hitting a surface) to reduce the knockback and recover faster.
Capsule, Crate, & Barrel
These are throwable containers that break open when hit or thrown, revealing a random item inside. They can also be used as projectiles themselves.
- Strategy:
- Projectile First: Often, the best initial use is to throw them at an opponent for damage and knockback.
- Item Retrieval: If you need an item, break them open with a quick attack.
- Shield Breaking: Repeatedly throwing these at a shielding opponent can break their shield.
- Edge-Guarding: Throwing a Crate or Barrel off-stage can be a heavy, unblockable projectile for recovering opponents.
- Counter:
- Shield/Dodge: Treat them as heavy projectiles when thrown.
- Break Them: If an opponent is trying to open one, break it yourself to deny them the item or potentially get it yourself.
- Beware of Contents: Be ready to react to whatever item pops out.
Party Ball
A large, colorful ball that floats around the stage. When attacked, it bursts open, scattering multiple items.
- Strategy:
- Item Generation: Attack the Party Ball to release a flurry of items. This can be a great way to restock on useful items or create chaos.
- Strategic Bursting: Try to burst it when you are in a good position to grab the items, or when opponents are far away.
- Chaos Creation: In a multi-player free-for-all, bursting the Party Ball can create a scramble that benefits you.
- Counter:
- Anticipate the Burst: When an opponent attacks the Party Ball, anticipate the item scatter and position yourself to grab desirable items or avoid dangerous ones.
- Deny Item Grab: If an opponent bursts it, focus on preventing them from grabbing the best items that appear.
Mastering item usage in Super Smash Bros. N64 adds a significant layer of depth and excitement to every match. Experiment with different items, learn their nuances, and adapt your strategies to the chaotic nature of item spawns!