These items offer unique effects that can drastically alter the flow of a match, from creating chaos to providing strategic advantages. Understanding their mechanics is key to exploiting them or defending against them.

- Poké Ball: Throws a Poké Ball, releasing a random Pokémon that will attack opponents. The Pokémon's abilities vary greatly.
- Capsule: A throwable container that explodes on impact, dealing damage.
- Crate/Barrel: Breakable containers that can be picked up and thrown. They often contain other items.
- Flipper: Creates a flipper on the stage that launches anyone who touches it. Can be used for recovery or to disrupt opponents.
- Fan: A melee weapon that deals very little damage but has high hitstun, allowing for easy follow-ups.
- Super Scope: A chargeable projectile weapon that fires multiple shots. Can be charged for a powerful blast.
Poké Balls are highly unpredictable but can be incredibly powerful; always try to grab them. Capsules, Crates, and Barrels are versatile for throwing or breaking for other items. The Flipper can be a nuisance or a strategic tool, depending on placement. The Fan is excellent for setting up combos due to its high hitstun. The Super Scope is a great ranged option. Remember that many items can be caught or reflected, so be mindful of your opponent's capabilities when using them.