Advanced Physics Manipulation
Tabletop Simulator's robust physics engine is one of its most powerful features, allowing for incredibly dynamic and emergent gameplay. Beyond simply placing objects, you can fine-tune how they interact. The Gizmo Tool, accessible from the top bar, is your primary interface for manipulating individual objects. Use it to precisely adjust an object's position, rotation, and scale. For more complex interactions, the Joint Tool is indispensable. This tool allows you to create physical connections between objects, simulating hinges, springs, or even rigid connections. Imagine building a working catapult for a custom wargame or a complex Rube Goldberg machine for fun. Experiment with different joint types to achieve unique behaviors. For instance, a 'Hinge Joint' can create a swinging door, while a 'Spring Joint' can simulate a bouncing effect. Remember that all physics can be toggled on or off for individual objects or the entire table via the 'Games' menu, allowing for controlled chaos or perfect stillness when needed.
The engine also allows for fine-tuning of physics properties. When you right-click on an object, you can access its 'Physics' tab. Here, you can adjust parameters like 'Mass', 'Drag', 'Angular Drag', and 'Friction'. Increasing mass will make an object harder to move, while adjusting drag will affect how quickly it slows down in the air or on the surface. Experimenting with these values can lead to surprising results, from making a feather float gently to making a bowling ball roll with surprising speed. For advanced users, scripting can further enhance physics interactions, allowing for programmed movements and reactions that go beyond the standard tools.