Tales of Berseria
Tales of Berseria

Skits List

Find all optional Skits in Tales of Berseria to deepen character development and lore, essential for true 100% completion and full game understanding.

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Skits List

Skits in Tales of Berseria are optional, short conversations between party members that provide additional character development, lore, and often humorous insights. While not strictly necessary for completing the main story, collecting all skits is crucial for players aiming for 100% completion and a deeper understanding of the game's world and its inhabitants. Many skits are easily missable, so careful attention to detail and frequent checks are recommended.

General Skit Triggering Strategies

  • Check Frequently: Skits often trigger after specific story events, entering new areas, or after certain battles. Always check for the "Skit" icon (a speech bubble) in the bottom left corner of your screen after any significant progression.
  • Explore Thoroughly: Some skits are location-dependent, appearing only when you enter a specific part of a town, dungeon, or field map. Walk around and interact with the environment.
  • Rest at Inns/Campsites: Many character-specific or relationship-building skits trigger when resting. Make it a habit to rest at every new inn you encounter and periodically at campsites in the field.
  • Advance the Story: The majority of skits are tied to story progression. If you're stuck trying to find a particular skit, try advancing the main quest a bit further.
  • Complete Side Quests: Certain side quests can unlock skits that delve deeper into character backstories or the consequences of your actions.
  • Party Composition: While less common, some skits may require specific party members to be present in your active party. If you're missing a skit, try swapping out characters.

Early Game Skit Locations (Prologue to Early Part 1)

This section details skits available during the initial stages of Velvet's journey, from her time in Aball to her escape from Titania and initial travels.

Aball (First Visit)

During Velvet's peaceful life before the incident, several skits can be triggered.

  • "A Brother's Love": Triggers automatically after the initial tutorial segment where Velvet is with Laphicet.
  • "The Village Life": After speaking with the villagers, head towards the eastern exit of Aball. This skit often pops up as you approach the path leading to the Tranquil Woods.

Tranquil Woods (First Visit)

As you venture into the woods with Laphicet and Celica.

  • "Forest Dangers": Triggers upon entering the Tranquil Woods for the first time.
  • "Gathering Herbs": After collecting the Medicinal Herbs for Celica, this skit will play, discussing their properties.

Aball (Second Visit)

Following the events in the Tranquil Woods, back in the village.

  • "Family Bonds": After returning to Velvet's house in Aball.
  • "The Exorcist's Arrival": Triggers automatically after Artorius's initial appearance in Aball.

Titania

During Velvet's imprisonment and subsequent escape.

  • "The Prison Island": Triggers upon Velvet's awakening in her cell within Titania.
  • "A New Power": After Velvet's transformation and her first encounter with the Malak, this skit will discuss her new abilities.
  • "Escape Route": As you navigate through the prison corridors, this skit will often trigger near the central prison block, discussing potential escape paths.

Figahl Icecaps

After escaping Titania and landing on the icy continent.

  • "Frozen Wasteland": Triggers immediately upon entering the Figahl Icecaps.
  • "Cold Comfort": After your first battle against a group of Code Red demons in the Icecaps, this skit will discuss the harsh environment.

Hellawes

Upon reaching the first major town after Titania.

  • "Town of Refuge": Triggers upon entering Hellawes for the first time.
  • "Suspicious Locals": After speaking with a few NPCs in the central square of Hellawes, this skit will often play, commenting on the town's atmosphere.
  • "Inn Rest": Rest at the Hellawes Inn. This is a common trigger for character-specific skits, particularly for Velvet and Rokurou.

Beardsley

The port town you visit after Hellawes.

  • "Port City Blues": Triggers upon entering Beardsley.
  • "Ship Talk": Head towards the docks in Beardsley. This skit will often discuss the ships and the possibility of finding passage.

Hadlow Hollow and Area

The caves and surrounding region near Beardsley.

  • "Dark Depths": Triggers upon entering Hadlow Hollow.
  • "Demon Encounters": After defeating a few demon types unique to Hadlow Hollow, this skit will comment on the increased demonic activity.

West Laban Tunnel

The tunnel connecting regions.

  • "Tunnel Passage": Triggers upon entering the West Laban Tunnel.
  • "Traveler's Rest": There's a small alcove with a visible campsite icon within the West Laban Tunnel. Resting here will often trigger a skit.

Remember, the exact timing can sometimes vary slightly based on your exploration and story progression. Always keep an eye out for the skit icon!