Tales of Phantasia
Tales of Phantasia

Endings & Post-Game Content

Uncover all endings and post-game content in Tales of Phantasia after defeating Dhaos. Find new challenges and secrets to further strengthen your party.

·Multi-source verified (65/65)

Endings & Post-Game Content

Congratulations, adventurer! Defeating Dhaos is a monumental achievement, but the journey through Tales of Phantasia doesn't necessarily end there. This section delves into the various conclusions you might encounter and the wealth of content available after the credits roll, offering new challenges, secrets, and opportunities to further strengthen your party.

Prepare to uncover every last secret and truly master the world of Aselia!

Understanding the Endings

Tales of Phantasia, across its various iterations, primarily features a single, definitive ending that concludes the main storyline after Dhaos's final defeat. However, there are subtle variations and post-credit scenes that can differ slightly based on specific conditions met during your playthrough, particularly concerning character relationships or side quests. these are not "multiple endings" in the traditional sense, but rather nuances to the main conclusion.

The Standard Ending

The standard ending is achieved simply by completing the main story quest and defeating the final form of Dhaos. After the climactic battle, you'll witness the resolution of the temporal paradox, the return to your own time, and the farewells to your companions. The specific dialogue and brief character epilogues can be slightly influenced by:

  • Character Affection: While not as prominent as in later Tales games, certain dialogue choices or side quests (especially in the GBA/PSX versions) can slightly alter the final interactions with party members. For example, consistently choosing options that favor a particular character might lead to a slightly warmer farewell.
  • Side Quest Completion: Completing significant side quests, such as those involving the Unicorn, the Spirit of Shadow, or specific character-centric events, can sometimes add a line or two of acknowledgement in the post-credit sequence, reinforcing the impact of your actions on the world.

Conditions for Standard Ending:

  1. Defeat Dhaos's final form in the Dhaos's Castle (Future).
  2. Watch the subsequent cutscenes and credits.

There are no "bad endings" or "game over" endings for failing specific conditions, only the successful conclusion of the main narrative.

New Game+ Features (PSX & GBA Versions)

The SNES version of Tales of Phantasia does not feature a traditional New Game+ mode. However, the PlayStation (PSX) and Game Boy Advance (GBA) remakes introduced this highly requested feature, allowing players to carry over certain elements into a new playthrough, making subsequent runs more enjoyable or challenging.

What Carries Over?

Upon completing the game and saving your clear data, you'll typically be prompted to start a New Game+ (often called "EX New Game" in some translations). The following elements usually carry over:

  • Collector's Book Data: All entries for items, equipment, and monster data will be retained, making it easier to achieve 100% completion.
  • Monster Encyclopedia Data: Similar to the Collector's Book, all monster entries are kept.
  • Recipes: All learned cooking recipes are carried over, allowing you to utilize them from the start.
  • Play Time: Your total play time from the previous save file is retained.
  • Battle Count: The total number of battles fought is carried over.
  • Gald (Money): A percentage of your Gald (often 50% or 100% depending on the version) can be carried over. This is a huge advantage early on.
  • Titles: All acquired titles for your characters are retained.

What Does NOT Carry Over:

  • Character Levels and Stats
  • Equipment and Items (except for Collector's Book data)
  • Learned Spells and Skills
  • Story Progress and Key Items
  • Map Data

New Game+ Specific Options (GBA Version - "Grade Shop")

The GBA version introduced a "Grade Shop" system, a staple of later Tales games. After completing the game, you earn "Grade" points based on your performance (e.g., battle efficiency, side quest completion, item collection). Before starting a New Game+, you can spend these Grade points on various bonuses:

Option Grade Cost (Approx.) Effect
Gald x1/2 100 Start with half your previous Gald.
Gald x1 200 Start with all your previous Gald.
Gald x2 500 Start with double your previous Gald. (Requires Gald x1 selected)
EXP x2 1000 Gain double experience from battles.
EXP x5 3000 Gain five times experience from battles. (Requires EXP x2 selected)
Items Carry Over 2000 Carry over all non-key items and equipment. (Highly recommended for speedruns or challenge runs)
Skills Carry Over 1500 Carry over all learned spells and skills.
Max HP/TP Increase 800 Start with a slight bonus to Max HP/TP.
Battle Data Carry Over 50 Carry over battle count and highest combo.
Recipe Carry Over 100 Carry over all learned recipes.
Collector's Book Carry Over 50 Carry over all Collector's Book entries.

Strategy Tip: For your first New Game+, prioritize EXP multipliers and Gald carry-over to make subsequent playthroughs much faster. If you're aiming for a challenge, consider carrying over nothing or even selecting options that make the game harder (if available).

Hidden Dungeons & Optional Bosses

Tales of Phantasia offers several challenging optional areas and powerful foes for those who seek to push their limits beyond the main story. These typically become accessible in the late game or after completing the main quest.

1. The Moria Gallery (PSX & GBA Versions)

The Moria Gallery is the quintessential post-game dungeon in Tales of Phantasia, a massive, multi-layered labyrinth filled with powerful enemies, rare treasures, and a formidable optional boss. It is not present in the SNES version.

Location & Access:

  • Location: The entrance to the Moria Gallery is located in the past, near the town of Venezia. Look for a small, isolated island with a cave entrance. You'll need the Rheairds (airship) to reach it.
  • Access Condition: You must have completed the main story up to the point where you can freely travel in the past with the Rheairds. It's recommended to attempt this dungeon after defeating Dhaos, as the enemies are significantly stronger.

Dungeon Layout & Challenges:

  • The Moria Gallery consists of 21 floors, each progressively more difficult.
  • Enemies here are among the strongest in the game, often having high HP, powerful attacks, and resistance to various elements. Be prepared for long, drawn-out battles.
  • There are numerous puzzles, traps, and hidden passages. Bring plenty of Holy Bottles to navigate safely and avoid unnecessary encounters.
  • Rare equipment, powerful accessories, and valuable items are scattered throughout.

Key Items & Rewards:

  • Moria Gallery 10F: You'll find the Eternal Sword (a powerful weapon for Cless) and the Vorpal Sword (another strong weapon).
  • Moria Gallery 21F: The ultimate prize is the Mystic Symbol, an accessory that significantly reduces spell casting time, making it invaluable for Mint and Arche.
  • Various other high-tier equipment like the Mithril Plate, Mithril Shield, and Mithril Gauntlet can be found.

Optional Boss: Wyvern (Moria Gallery 21F)

  • Location: The Wyvern guards the final treasures on the 21st floor of the Moria Gallery.
  • Strategy:
    • Weakness: The Wyvern has no specific elemental weakness, but physical attacks are generally effective.
    • Attacks: It uses powerful physical attacks, a breath attack that can hit multiple party members, and can inflict status effects.
    • Party Setup:
      • Cress: Equip the Eternal Sword or Vorpal Sword. Focus on high-damage combos like Phoenix Dance or Rising Phoenix.
      • Claus: Use his strongest summon spells (Origin, Shadow) if you have them. Otherwise, focus on support.
      • Mint: Essential for healing (Nurse, Heal, Resurrection) and status recovery. Equip the Mystic Symbol if you have it.
      • Arche: Your primary damage dealer with offensive spells (Indignation, Meteor Swarm, Black Hole). Equip the Mystic Symbol.
    • Tactics: Keep your party spread out to minimize damage from its breath attacks. Have Mint on a dedicated healing strategy. Use Union Attacks when available for burst damage. Be prepared for a long fight and consume plenty of healing items.
  • Reward: Defeating the Wyvern often yields rare equipment or a large amount of Gald and EXP.

2. Gnome's Mine / Cave of Spirits (SNES, PSX & GBA)

While primarily a story dungeon, the Cave of Spirits (Gnome's Mine) contains an optional challenge in the form of a hidden boss that can be fought after acquiring the Gnome summon.

Location & Access:

  • Location: In the past, within the Cave of Spirits itself.
  • Access Condition: You must have already obtained the Gnome summon. Return to the area where you fought Gnome.

Optional Boss: Pluto (PSX & GBA versions) / Gnome (SNES - Rematch)

  • Location: In the room where you originally fought Gnome.
  • Strategy (Pluto - PSX/GBA):
    • Weakness: Pluto is a dark-elemental boss, making light-based attacks and spells (like Ray or Holy Lance) effective.
    • Attacks: Pluto uses powerful dark magic and physical attacks. It can also inflict various status effects.
    • Tactics: Focus on exploiting its light weakness. Keep Mint busy with healing and status recovery. Cress should use his strongest physical artes.
  • Strategy (Gnome - SNES Rematch): The SNES version allows you to refight Gnome, who is slightly stronger than the initial encounter. His weaknesses remain the same (wind/water).
  • Reward: Defeating Pluto (PSX/GBA) often yields a powerful accessory or weapon. The Gnome rematch in SNES provides good EXP and Gald.

3. Dhaos's Castle (Future - Post-Game Exploration)

After defeating Dhaos, his castle in the future remains accessible. While no new bosses appear, it's worth revisiting for any chests you might have missed or for grinding purposes. The enemies here are still strong and provide decent experience.

  • Purpose: Item collection, EXP/Gald grinding.
  • Note: No new content or bosses are added here post-game.

4. Other Minor Optional Areas / Side Quests

Throughout the game, several minor optional areas or side quests offer unique rewards that can be considered "post-game" if completed after the main story, though they are often accessible earlier.

  • Unicorn Side Quest: Completing this quest (available in the past, involving the White Unicorn and the Spirit of Shadow) yields the Unicorn Horn, a powerful healing item, and strengthens Mint's healing spells.
  • Hidden Treasure Chests: Many towns and dungeons have hidden chests that require specific items (like the Magic Lens) or careful exploration to find. Revisit old areas with a keen eye.
  • Arena Battles (Euclid/Alvanista): While not strictly post-game, the arena provides continuous challenges and rewards for Cress. The higher ranks can be very difficult and are best attempted with a strong, high-level party.

By delving into these hidden depths and challenging these formidable foes, you can truly say you've mastered Tales of Phantasia and extracted every last drop of adventure from its rich world!