Tales of Phantasia
Tales of Phantasia

Magic & Tech List

Master every spell and tech in Tales of Phantasia. This list details acquisition, effects, and strategic uses for Cruxis Arts and combat techniques.

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Magic & Tech List

Mastering the arcane arts and combat techniques in Tales of Phantasia is crucial for overcoming the trials ahead. This section details every spell and tech available to your party members, including how to acquire them, their effects, and strategic uses. Pay close attention to these details, as a well-chosen spell or tech can turn the tide of even the most challenging battles.

Cress Albane's Techs

Cress, as the main protagonist, specializes in close-quarters combat. His techs are primarily physical attacks that can be chained together for devastating combos.

  • Majinken (Demon Fang):
    • Acquisition: Learned automatically at the start of the game.
    • Effect: A basic, fast projectile attack that travels along the ground. Excellent for interrupting enemy spellcasting or hitting enemies from a safe distance.
    • Strategy: Use it frequently against mages or archers. Can be spammed for decent damage early on.
  • Shishisenkou (Lion Lunge):
    • Acquisition: Learned automatically upon reaching Level 5.
    • Effect: Cress lunges forward with a powerful thrust. Good for closing distances quickly or breaking through enemy guards.
    • Strategy: Combine with Majinken for a quick one-two punch. Effective against single, strong targets.
  • Kogahazan (Tiger Blade):
    • Acquisition: Learned automatically upon reaching Level 10.
    • Effect: An upward slash followed by a downward strike. Deals good damage and can launch lighter enemies.
    • Strategy: Useful for juggling enemies or hitting airborne foes. Can be a good combo finisher.
  • Houshoujin (Phoenix Dance):
    • Acquisition: Found in a chest in the Morlia Mineshaft, B3F. You'll need to navigate through a series of puzzles and enemy encounters to reach this chest.
    • Effect: Cress spins with his sword, creating a fiery vortex. Hits multiple times and can inflict fire damage.
    • Strategy: Excellent for crowd control against groups of weaker enemies. Be mindful of its relatively slow startup.
  • Raijinken (Lightning Blade):
    • Acquisition: Obtained after defeating the boss in the Limestone Cave.
    • Effect: Cress imbues his sword with lightning, striking with increased speed and power. Can stun enemies.
    • Strategy: A great utility tech for its stun potential. Use it to set up further combos or to interrupt dangerous enemy attacks.
  • Gou Majinken (Fierce Demon Fang):
    • Acquisition: Learned automatically upon reaching Level 25.
    • Effect: An enhanced version of Majinken, firing a larger, more powerful projectile.
    • Strategy: Replaces Majinken for most situations. Offers better range and damage.
  • Shugohou (Guardian Field):
    • Acquisition: Acquired from a hidden NPC in Euclid Village after completing the Odin's Mask quest. Speak to the old man near the well.
    • Effect: Cress creates a protective barrier around himself, reducing incoming damage for a short period.
    • Strategy: A defensive tech vital for boss battles or when facing enemies with powerful area-of-effect attacks. Time its activation carefully.

Mint Adnade's Spells

Mint is your primary healer and support character. Her spells are essential for keeping your party alive and buffing their capabilities.

  • First Aid:
    • Acquisition: Learned automatically at the start of the game.
    • Effect: Restores a small amount of HP to a single ally.
    • Strategy: Your bread-and-butter healing spell. Use it frequently to top off HP during battles.
  • Heal:
    • Acquisition: Found in a chest in the Catacombs, located on the second floor after solving the initial pressure plate puzzle.
    • Effect: Restores a moderate amount of HP to a single ally.
    • Strategy: A stronger version of First Aid. Prioritize learning this as soon as possible.
  • Recover:
    • Acquisition: Purchased from the Magic Shop in Alvanista for 1,500 G.
    • Effect: Cures various status ailments like Poison, Paralysis, and Stone for a single ally.
    • Strategy: Invaluable for battles against enemies that inflict debilitating status effects. Keep a close eye on your party's status.
  • Nurse:
    • Acquisition: Found in a hidden room in the Cave of Spirits. To access it, you'll need to use the "Sound" spell (from Arche) on a specific cracked wall.
    • Effect: Restores a moderate amount of HP to all allies.
    • Strategy: Your first area-of-effect healing spell. Crucial for recovering from enemy AoE attacks.
  • Resurrection:
    • Acquisition: Obtained after defeating the boss of the Tower of Flames.
    • Effect: Revives a fallen ally with a small amount of HP.
    • Strategy: A lifesaver. Ensure Mint has enough TP to cast this, especially during boss fights.
  • Cure:
    • Acquisition: Purchased from the Magic Shop in Freland for 5,000 G.
    • Effect: Restores a large amount of HP to a single ally.
    • Strategy: The most powerful single-target healing spell. Essential for keeping tanks like Cress alive.
  • Revitalize:
    • Acquisition: Found in a chest in the Dwarven Ruins, accessible after obtaining the "Gnome" summon.
    • Effect: Restores a large amount of HP to all allies.
    • Strategy: The ultimate party-wide healing spell. Use it when the entire party is taking heavy damage.

Claus F. Lester's Spells (Summoner)

Claus is a summoner, capable of calling forth powerful spirits to aid in battle. His spells are primarily offensive, dealing massive damage to enemies.

  • Sylph:
    • Acquisition: Obtained after completing the quest in the Forest of Spirits and making a pact with Sylph.
    • Effect: Summons Sylph to unleash a gust of wind, damaging all enemies.
    • Strategy: Your first summon. Effective against groups of flying enemies or those weak to wind.
  • Undine:
    • Acquisition: Obtained after completing the quest in the Lake of Umbra and making a pact with Undine.
    • Effect: Summons Undine to unleash a wave of water, damaging all enemies.
    • Strategy: Good against fire-elemental enemies. Has a decent area of effect.
  • Gnome:
    • Acquisition: Obtained after completing the quest in the Dwarven Ruins and making a pact with Gnome.
    • Effect: Summons Gnome to cause an earthquake, damaging all ground-based enemies.
    • Strategy: Excellent for clearing out large groups of melee enemies.
  • Efreet:
    • Acquisition: Obtained after completing the quest in the Tower of Flames and making a pact with Efreet.
    • Effect: Summons Efreet to unleash a fiery explosion, damaging all enemies.
    • Strategy: Powerful against ice-elemental enemies. One of your strongest early-game summons.
  • Volt:
    • Acquisition: Obtained after completing the quest in the Cave of Lightning and making a pact with Volt.
    • Effect: Summons Volt to strike all enemies with lightning.
    • Strategy: Useful against enemies weak to lightning. Can sometimes stun.
  • Shadow:
    • Acquisition: Obtained after completing the quest in the Dark Forest and making a pact with Shadow.
    • Effect: Summons Shadow to inflict dark damage and potentially cause various status ailments.
    • Strategy: A versatile summon for its debuff potential.
  • Luna:
    • Acquisition: Obtained after completing the quest in the Moonlight Forest and making a pact with Luna.
    • Effect: Summons Luna to unleash a beam of light, dealing holy damage to all enemies.
    • Strategy: Highly effective against undead and demonic enemies.
  • Origin:
    • Acquisition: Obtained after completing the quest in the Temple of Origin and making a pact with Origin.
    • Effect: Summons Origin to unleash a devastating non-elemental attack on all enemies.
    • Strategy: One of the most powerful summons in the game. Save its TP for boss battles.
  • Aska:
    • Acquisition: Obtained after completing the quest in the Cloud Temple and making a pact with Aska.
    • Effect: Summons Aska to unleash a powerful light-elemental attack.
    • Strategy: Another high-damage summon, particularly effective against dark foes.
  • Maxwell:
    • Acquisition: Obtained after completing the quest in the Maxwell's Lair and making a pact with Maxwell.
    • Effect: Summons Maxwell to unleash a powerful non-elemental attack.
    • Strategy: A late-game summon with immense power.
  • Pluto:
    • Acquisition: Obtained after completing the quest in the Underworld and making a pact with Pluto.
    • Effect: Summons Pluto to unleash a powerful dark-elemental attack.
    • Strategy: Excellent against holy-aligned enemies.
Arche Klein's Spells

Arche is your offensive mage, specializing in elemental destruction. Her spells are vital for dealing area-of-effect damage and exploiting enemy weaknesses.

  • Fire Ball:
    • Acquisition: Learned automatically upon joining the party.
    • Effect: Launches a small fireball at a single enemy.
    • Strategy: Your basic offensive spell. Cheap on TP, good for consistent damage.
  • Ice Needle:
    • Acquisition: Learned automatically upon joining the party.
    • Effect: Shoots several ice shards at a single enemy.
    • Strategy: Another basic offensive spell. Use against fire-weak enemies.
  • Lightning:
    • Acquisition: Purchased from the Magic Shop in Euclid Village for 800 G.
    • Effect: Calls down a bolt of lightning on a single enemy.
    • Strategy: Good for single-target damage and potentially stunning.
  • Stone Blast:
    • Acquisition: Found in a chest in the Morlia Mineshaft, B5F. Requires careful navigation through traps.
    • Effect: Summons rocks to fall on a small area, damaging enemies.
    • Strategy: Your first area-of-effect spell. Useful for hitting multiple enemies grouped together.
  • Tractor Beam:
    • Acquisition: Purchased from the Magic Shop in Alvanista for 2,000 G.
    • Effect: Creates a beam of energy that damages and pulls enemies towards its center.
    • Strategy: Excellent for grouping enemies for subsequent AoE attacks from Arche or Cress.
  • Explode:
    • Acquisition: Found in a chest in the Cave of Burning Sand.
    • Effect: Causes a large explosion, dealing massive fire damage to all enemies in a wide area.
    • Strategy: One of Arche's signature spells. Devastating against groups of enemies, especially those weak to fire.
  • Ice Tornado:
    • Acquisition: Purchased from the Magic Shop in Freland for 4,500 G.
    • Effect: Summons an ice tornado that sweeps across the battlefield, damaging multiple enemies.
    • Strategy: A powerful ice-elemental AoE. Great for clearing out large numbers of fire-aligned foes.
  • Thunder Blade:
    • Acquisition: Found in a chest in the Tower of the Zodiac.
    • Effect: Calls down multiple lightning bolts, striking various enemies on screen.
    • Strategy: High damage potential, but targets are somewhat random.
  • Black Hole:
    • Acquisition: Obtained after defeating the boss of the Dhaos's Castle (past).
    • Effect: Creates a black hole that draws in and damages all enemies.
    • Strategy: Arche's most powerful non-elemental offensive spell. Use it to clear the screen of weaker enemies or severely damage bosses.
  • Meteor Storm:
    • Acquisition: Found in a hidden area of the Future Dhaos's Castle. Look for a suspicious wall on the upper floors.
    • Effect: Calls down a barrage of meteors, dealing immense damage to all enemies.
    • Strategy: The ultimate destructive spell. Reserve its high TP cost for the toughest encounters.

Chester Burklight's Techs

Chester is an archer, specializing in ranged physical attacks. While he leaves the party early, he rejoins later with enhanced abilities.

  • Shot:
    • Acquisition: Learned automatically at the start of the game.
    • Effect: Fires a single arrow at an enemy.
    • Strategy: Chester's basic attack. Keep him at a distance to maximize his effectiveness.
  • Gale Shot:
    • Acquisition: Learned automatically upon rejoining the party in the future.
    • Effect: Fires multiple arrows in a rapid succession.
    • Strategy: A significant upgrade to his basic attack, dealing much more damage.
  • Wild Goose:
    • Acquisition: Found in a chest in the Cave of Spirits (future). This chest is in a different location than Arche's "Sound" spell.
    • Effect: Fires a powerful, piercing arrow that can hit multiple enemies in a line.
    • Strategy: Excellent for clearing out rows of enemies or hitting a boss and its minions.
  • Dragon Slayer:
    • Acquisition: Obtained after defeating the optional boss, the Dragon Knight, in the hidden Dragon's Den.
    • Effect: Fires a massive, explosive arrow that deals heavy damage to a single target.
    • Strategy: Chester's most powerful single-target tech. Ideal for boss fights.