Grade Shop
Welcome to the Grade Shop, adventurer! Upon completing your first playthrough of Tales of Xillia, you'll gain access to this invaluable feature. The Grade Shop allows you to spend "Grade" (earned through various in-game achievements and battle performance) to unlock special bonuses and carry-overs for your New Game+ (NG+) playthroughs. Careful planning here can significantly impact your subsequent adventures, making them easier, more challenging, or simply more enjoyable.
Understanding Grade and Planning Your Purchases
Grade is accumulated throughout your playthrough. Generally, better battle performance, completing side quests, and achieving various milestones contribute to your total Grade. Before starting NG+, you'll be presented with the Grade Shop menu. It's crucial to assess your total Grade and prioritize purchases based on your goals for the next playthrough.
Here's a breakdown of common Grade Shop options and strategies:
Essential Purchases for a Smoother NG+
- Both EXP Bonuses (1000 Grade for 1.5x, 1300 Grade for 2x; Total: 2300 Grade): This is almost universally recommended. Doubling or even tripling your EXP gain (if you combine 1.5x and 2x) will significantly reduce grinding, allowing you to focus on the story or tackle harder content sooner.
- Shop Levels (1000 Grade): If you've invested heavily in expanding your shops to Level 99 in your first playthrough, carrying over these levels is a massive time-saver. This ensures you have access to the best equipment and items from the start of NG+, making early game much easier.
- Devil's Arms (500 Grade): If you've collected the Devil's Arms in your first playthrough and unlocked their potential (by defeating the optional boss, the Golden Mage Knight), carrying them over is a strong choice. These weapons grow in power with each enemy defeated, making them incredibly potent for subsequent runs.
Recommended Purchases for Specific Playstyles
- Double Gauge Growth (300 Grade): This option makes your Link Gauge fill up twice as fast. This is excellent for players who enjoy using Linked Artes frequently and want to maximize their combat efficiency. It synergizes well with increased damage options.
- Skill Usage (100 Grade): This allows you to carry over all learned skills from your previous playthrough. If you want to jump straight into advanced combat strategies without relearning skills, this is a cheap and effective option.
- Triple Crit + Double Damage (200 Grade): For those looking to dominate battles, this combination is incredibly powerful. Increased critical hit rates and double damage output will make short work of most enemies, especially when combined with high-level equipment.
Luxury and Completionist Purchases
- Special, Fashion, Consumable, and Accessory Items (approx. 1400 Grade total): These options allow you to carry over various items.
- Special Items: Useful for carrying over key items that might unlock specific content or provide convenience.
- Fashion Items: For players who enjoy customizing their characters' appearances from the get-go.
- Consumables: Can be helpful for a quick boost of items at the start, but generally less impactful than other options due to their finite nature.
- Accessories: Carrying over powerful accessories can give you a significant advantage in early game.
- Max Gald (400 Grade): If you want to start with a full wallet, this is your option. Useful for immediately buying out shop inventories if you didn't carry over shop levels.
- Max Items (500 Grade): Similar to Max Gald, this fills your inventory with the maximum allowed quantity of all items you possessed. Great for a completely stress-free start.
- All Skits (100 Grade): For lore enthusiasts or those who missed some skits, this allows you to view all skits from the previous playthrough in the Library.
Example Grade Shop Strategy (Approx. 7000 Grade)
Let's consider a scenario where you've accumulated around 7000 Grade, similar to a player who has completed most side content and is around Level 80-85 with all Devil's Arms unlocked and shops at Level 99. Here's a balanced approach:
- Both EXP Bonuses (2300 Grade): Prioritize rapid leveling.
- Shop Levels (1000 Grade): Maintain access to top-tier gear.
- Devil's Arms (500 Grade): Leverage their growing power.
- Double Gauge Growth (300 Grade): Enhance combat flow and Linked Artes usage.
- Skill Usage (100 Grade): Start with all abilities unlocked.
- Triple Crit + Double Damage (200 Grade): Boost offensive capabilities significantly.
- Special, Fashion, Consumable, and Accessory Items (1400 Grade): Carry over useful items and customization options.
This leaves approximately 1200 Grade for additional choices, such as Max Gald, Max Items, or even saving some Grade for a future playthrough if you plan on multiple NG+ runs with different objectives.
Remember, the Grade Shop is flexible. Tailor your purchases to your desired experience for the next playthrough, whether it's a speedrun, a challenge run, or simply enjoying the story again with an overpowered party!