Tales of Xillia
Tales of Xillia

Affection Events & Choices

Deepen your understanding of the Affection system in Tales of Xillia. Learn how choices influence character interactions and unlock special events.

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Affection Events & Choices

Tales of Xillia features a robust Affection system that subtly influences character interactions, skits, and even some battle mechanics. While it doesn't drastically alter the main story, cultivating strong bonds with your party members unlocks unique dialogue, special events, and provides a deeper appreciation for the cast. This section will guide you through understanding and maximizing your relationships.

Understanding Affection

Affection is an invisible stat for each party member towards the protagonist (Jude or Milla). It increases through various actions:

  • Battle Actions: Using Linked Artes, healing a linked partner, or reviving them in battle.
  • Skits: Certain skits offer dialogue choices that can increase or decrease affection.
  • Story Choices: Key dialogue options during main story events can have a significant impact.
  • Affection Events: These are specific, often optional, scenes triggered by reaching certain affection thresholds or story progress.
  • Gifts: Giving specific items to characters can boost affection.

There is no in-game meter to directly view affection levels. However, paying attention to character dialogue, skit availability, and the frequency of Linked Artes will give you a good indication.

General Strategies for Raising Affection

  • Rotate Linked Partners: While it's tempting to stick with your favorites, actively linking with all party members in battle and performing Linked Artes will steadily increase their affection.
  • Engage in Skits: Always watch skits! Many offer dialogue choices. When presented with options, consider the character's personality. Generally, supportive, understanding, or humorous responses tend to be positive. If unsure, saving before a skit with choices is a good tactic.
  • Complete Character-Specific Sub-Events: Many sub-events, particularly those found in towns like Hamil, Sharilton, or Drellin, involve specific party members and can provide affection boosts upon completion.
  • Utilize Food: While not a direct affection boost, cooking and eating meals that characters enjoy can sometimes trigger positive dialogue or skits that indirectly contribute to affection.

Key Affection Events & Choices (Jude's Story)

As Jude, your choices will primarily impact your relationships with Milla, Leia, Alvin, Elize, and Rowen. Here are some notable events and choices:

Chapter 2: Fennmont - Research Institute

  • Event: After the initial escape from the Research Institute and before heading to the Fennmont Port.
  • Choice: Milla asks about your feelings regarding her mission.
    • "I'll help you." (+Milla Affection)
    • "You're a bit much." (-Milla Affection)

Chapter 4: Hamil - The Village Elder

  • Event: After speaking with the Village Elder in Hamil and before leaving for the Sapstrath Highroad.
  • Choice: Leia expresses concern about your well-being.
    • "Thanks, Leia." (+Leia Affection)
    • "I'm fine." (Neutral)

Chapter 6: Sharilton - Alvin's Past

  • Event: During the events in Sharilton, after learning more about Alvin's past.
  • Choice: Alvin seems troubled.
    • "Are you okay, Alvin?" (+Alvin Affection)
    • "Just leave him be." (-Alvin Affection)

Chapter 9: Xian Du - Elize's Confidence

  • Event: While exploring Xian Du, after Elize has a moment of self-doubt.
  • Choice: Elize looks downcast.
    • "You're doing great, Elize." (+Elize Affection)
    • "It's okay to be scared." (Neutral)

Chapter 11: Lakutam Highroad - Rowen's Wisdom

  • Event: On the Lakutam Highroad, Rowen offers some advice.
  • Choice: Rowen asks for your thoughts on leadership.
    • "I appreciate your guidance." (+Rowen Affection)
    • "I'll figure it out myself." (-Rowen Affection)

Key Affection Events & Choices (Milla's Story)

As Milla, your choices will primarily impact your relationships with Jude, Leia, Alvin, Elize, and Rowen. Here are some notable events and choices:

Chapter 2: Fennmont - Jude's Resolve

  • Event: After the initial escape from the Research Institute and before heading to the Fennmont Port.
  • Choice: Jude expresses his determination to help you.
    • "I appreciate your resolve." (+Jude Affection)
    • "You're being reckless." (-Jude Affection)

Chapter 4: Hamil - Leia's Aspirations

  • Event: After speaking with the Village Elder in Hamil and before leaving for the Sapstrath Highroad.
  • Choice: Leia talks about her dreams.
    • "You have potential." (+Leia Affection)
    • "Focus on the present." (Neutral)

Chapter 6: Sharilton - Alvin's Hesitation

  • Event: During the events in Sharilton, after learning more about Alvin's past.
  • Choice: Alvin seems conflicted.
    • "What troubles you, Alvin?" (+Alvin Affection)
    • "Your past is your own." (-Alvin Affection)

Chapter 9: Xian Du - Elize's Growth

  • Event: While exploring Xian Du, after Elize shows a moment of courage.
  • Choice: Elize seems proud of herself.
    • "You've grown stronger." (+Elize Affection)
    • "Don't get ahead of yourself." (Neutral)

Chapter 11: Lakutam Highroad - Rowen's Counsel

  • Event: On the Lakutam Highroad, Rowen offers strategic advice.
  • Choice: Rowen asks for your opinion on the next steps.
    • "Your insight is valuable." (+Rowen Affection)
    • "I will decide." (-Rowen Affection)

Remember, these are just a few examples. Many other skits and minor dialogue choices throughout the game can subtly shift affection. Pay attention to character reactions and trust your instincts!