While combat is primarily QTE-based, you'll occasionally acquire and use various weapons and tools. These are often context-sensitive and not freely equipable. Examples include:

- Axe: Used for walker dispatch or breaking through obstacles.
- Pistol: Limited ammunition, used sparingly in critical moments.
- Shiv/Knife: Close-quarters defense, often a last resort.
- Crowbar: Versatile tool for prying open doors or as a blunt weapon.
The game emphasizes resource scarcity, so using any weapon is a significant decision.