Armor provides crucial damage reduction and comes in light, medium, and heavy varieties. Light armor (Leather, Chain) offers less protection but allows for greater mobility and less encumbrance, suitable for rogues and some mages. Medium armor (Mithril, Adamantium) provides a good balance. Heavy armor (Plate, Daedric) offers the best protection but significantly reduces mobility and increases encumbrance, ideal for warriors. Your class determines which armor types you can effectively wear without penalty. Always aim for the best quality armor you can afford and keep it repaired, as damaged armor offers reduced protection. Enchanted armor pieces can provide valuable resistances or attribute bonuses.
