Faction ID List (for Console Use)
For players using console commands or advanced modding techniques, knowing the internal IDs for various factions is essential. These IDs are used to manipulate faction reputation, grant membership, or trigger faction-specific events. While not typically used in a standard playthrough, they are invaluable for debugging, testing, or creating custom scenarios.
These IDs are numerical identifiers that the game engine uses to reference each faction. They are crucial for commands that directly interact with the game's faction system. Without the correct ID, any attempt to modify faction relations or grant access will fail. This list serves as a reference for those delving into the more technical aspects of Morrowind.
Common Faction IDs
| Faction Name | ID |
|---|---|
| Imperial Legion | 10 |
| Fighters Guild | 20 |
| Mages Guild | 30 |
| Thieves Guild | 40 |
| House Hlaalu | 50 |
| House Redoran | 60 |
| House Telvanni | 70 |
| Tribunal Temple | 80 |
| Imperial Cult | 90 |
| Blades | 110 |
| Commoners | 120 |
| Outlaws | 130 |
| Ashlander Tribes | 140 |
| Dagoth Cult | 150 |
| Imperial Service | 160 |
| Dark Brotherhood (Not fully implemented in base game) | 170 |
Using Faction IDs
Faction IDs are typically used with console commands such as:
player->addfaction [FactionID] [Rank]: Adds You to a faction with a specified rank.pc->setfactionrank [FactionID] [Rank]: Sets the player's rank in a faction.pc->getfactionrank [FactionID]: Retrieves the player's current rank in a faction.
Remember that using console commands can sometimes lead to unintended consequences or break quests. Always save your game before experimenting with such commands.