The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind

Spell List (Grouped by School)

Review Morrowind's spell schools. Find spells for Destruction, Alteration, Illusion, Mysticism, Restoration, and Conjuration to shape your Vvardenfell journey.

Spell List (Grouped by School)

Morrowind's magic system is divided into six distinct schools, each with a unique set of spells that cater to different playstyles. Whether you're a destructive force, a cunning illusionist, or a resilient protector, understanding the available spells within each school is crucial for effective spellcasting. This list provides a categorized overview of common spells.

Destruction Spells

  • Elemental Damage: Fire Damage, Frost Damage, Shock Damage, Poison Damage (various magnitudes and ranges).
  • Attribute Drain: Drain Strength, Drain Intelligence, Drain Willpower, Drain Endurance, Drain Personality, Drain Agility, Drain Speed, Drain Luck.
  • Skill Drain: Drain Blade, Drain Blunt, Drain Destruction, etc. (drains specific skills).
  • Damage Fatigue: Damage Fatigue (reduces enemy stamina).

Alteration Spells

  • Attribute Fortify: Fortify Strength, Fortify Intelligence, etc. (temporary attribute boosts).
  • Skill Fortify: Fortify Blade, Fortify Destruction, etc. (temporary skill boosts).
  • Movement: Water Walking, Levitate, Feather (reduces weight).
  • Defense: Shield, Ward (magical defense).
  • Utility: Light, Night-Eye.

Illusion Spells

  • Charm/Command: Charm Humanoid, Command Humanoid, Calm Humanoid, Frenzy Humanoid.
  • Fear: Fear Humanoid, Fear Creature.
  • Stealth: Invisibility, Silence.

Mysticism Spells

  • Magicka Manipulation: Spell Absorption, Absorb Magicka.
  • Dispelling: Dispel Magic, Dispel Soul Trap.
  • Detection: Detect Enchantment, Detect Creature, Detect Key.
  • Teleportation: Mark, Recall, Teleport to Mark.

Restoration Spells

  • Healing: Restore Health, Restore Magicka, Restore Fatigue.
  • Curing: Cure Common Disease, Cure Blight Disease, Cure Poison.
  • Fortify: Fortify Health, Fortify Magicka, Fortify Fatigue (temporary increases).

Conjuration Spells

  • Summoning: Summon Ancestral Ghost, Summon Daedra, Summon Flame Atronach, Summon Bound Item (e.g., Bound Sword).
  • Banish/Dismiss: Banish Daedra, Dismiss Summon.
  • Summoning Equipment: Summon Armor, Summon Weapon.

Many spells have varying magnitudes and durations, allowing for customization based on your Magicka pool and skill level. Combining spells from different schools can lead to powerful and unique effects.