The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind

Spell List by School

Browse Morrowind's vast spell list by school. Master Destruction, Restoration, and other schools to enhance combat and utility for any mage build.

Spell List by School

Morrowind's magic system is vast, offering a wide array of spells categorized into six distinct schools. Each school provides unique abilities, allowing for diverse character builds and tactical approaches to combat and exploration. Understanding these schools and their associated spells is fundamental for any aspiring mage.

Destruction

Focuses on offensive elemental damage and draining enemy attributes or skills. Spells include:

  • Elemental Damage (Fire, Frost, Shock, Poison)
  • Attribute Drain (Strength, Intelligence, Willpower, etc.)
  • Skill Drain (Blade, Destruction, Sneak, etc.)
  • Damage Fatigue

Alteration

Deals with manipulating the physical world and the caster's body. Spells include:

  • Attribute Fortify (Strength, Intelligence, Willpower, etc.)
  • Skill Fortify (Blade, Destruction, Sneak, etc.)
  • Movement (Water Walking, Levitate, Feather)
  • Defense (Shield, Ward)
  • Utility (Light, Night-Eye)

Illusion

Affects the minds and perceptions of others. Spells include:

  • Charm/Command (Charm Humanoid, Command Humanoid, Calm Humanoid, Frenzy Humanoid)
  • Fear (Fear Humanoid, Fear Creature)
  • Stealth (Invisibility, Silence)

Mysticism

Involves manipulating magical energies and arcane forces. Spells include:

  • Magicka Manipulation (Spell Absorption, Absorb Magicka)
  • Dispelling (Dispel Magic, Dispel Soul Trap)
  • Detection (Detect Enchantment, Detect Creature, Detect Key)
  • Teleportation (Mark, Recall, Teleport to Mark)

Restoration

Dedicated to healing and bolstering the body and spirit. Spells include:

  • Healing (Restore Health, Restore Magicka, Restore Fatigue)
  • Curing (Cure Common Disease, Cure Blight Disease, Cure Poison)
  • Fortify (Fortify Health, Fortify Magicka, Fortify Fatigue)

Conjuration

Involves summoning creatures, weapons, and armor. Spells include:

  • Summoning (Summon Ancestral Ghost, Summon Daedra, Summon Flame Atronach, Summon Bound Item)
  • Banish/Dismiss (Banish Daedra, Dismiss Summon)
  • Summoning Equipment (Summon Armor, Summon Weapon)

Each spell has varying magnitudes and durations, allowing for customization based on your Magicka pool and skill level. Combining spells from different schools can lead to powerful and unique effects, enabling a wide range of character builds and combat strategies.