The Elder Scrolls IV: Oblivion Remastered
The Elder Scrolls IV: Oblivion Remastered

Birthsigns & Their Effects

Oblivion Remastered birthsigns: The Warrior, Mage, Thief, Lord, Apprentice, Serpent, etc. Learn their passive bonuses and active abilities.

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Birthss in The Elder Scrolls IV: Oblivion Remastered are celestial constellations that grant your character unique passive bonuses or powerful active abilities. Choosing the right births during character creation can sificantly complement your race and class, providing a crucial advantage in your journey through Cyrodiil. This guide details each of the twelve birthss and their effects, helping you make an informed decision that als with your desired playstyle.

The Twelve Birthss

Each births is associated with one of the twelve moons of Nirn and offers a distinct benefit. They are categorized into three main types: the Warrior, the Mage, and the Thief, with some offering more unique or specialized effects.

The Warrior Ss

  • The Warrior: Grants a +10 bonus to Blade, Blunt, and Hand to Hand skills. A straightforward choice for any melee-focused character.
  • The Lord: Grants +25 Health and +25% Spell Resistance. Excellent for survivability, especially for warriors and spellswords.
  • The Steed: Grants +50 to Speed and +50 Burden capacity. Ideal for characters who rely on mobility and carrying capacity, like thieves or explorers.
  • The Tower: Grants the active ability Tower Stone, which allows you to cast a spell that unlocks any locked door once per day. Invaluable for thieves and explorers.

The Mage Ss

  • The Mage: Grants a +10 bonus to Destruction, Mysticism, and Alteration skills. A fundamental choice for any aspiring mage.
  • The Apprentice: Grants +100 Magicka but also makes you 100% vulnerable to magic. A high-risk, high-reward choice for mages who can manage the vulnerability.
  • The Atronach: Grants +50% Spell Absorption and +50 Magicka, but also slows Magicka regeneration by 50%. A powerful choice for mages who rely on spellcasting and can manage the regeneration penalty.
  • The Serpent: Grants the active ability Serpent Stone, which allows you to cast a powerful poison damage spell that can paralyze the target once per day. A potent offensive ability for any character.

The Thief Ss

  • The Thief: Grants a +10 bonus to Sneak, Light Armor, and Marksman skills. Perfect for stealthy characters and archers.
  • The Shadow: Grants the active ability Shadow Stone, which makes you invisible for 60 seconds once per day. Excellent for assassins and thieves.
  • The Lover: Grants +25 to Personality and +25 to Agility. A good choice for characters who rely on social skills and stealth.
  • The Ritual: Grants the active ability Ritual Stone, which allows you to cast a spell that resurrects all dead creatures and NPCs in a large area around you once per day. Useful for clearing out areas or for unique roleplaying scenarios.

Choosing Your Births

Consider your character's intended playstyle and race when selecting a births. For example:

  • A warrior who wants extra survivability might choose The Lord.
  • A mage who wants more Magicka might choose The Apprentice or The Atronach, carefully weighing the drawbacks.
  • A thief or assassin would greatly benefit from The Shadow or The Thief.
  • A character who wants to explore and carry more loot might choose The Steed.

Synergy with Race and Class

The best births often synergizes with your chosen race and class. For instance, a Breton mage might benefit from The Apprentice for a massive Magicka boost, while a Nord warrior might find The Lord's spell resistance and health bonus invaluable. Experimentation is key, and the births you choose will shape your character's strengths and capabilities throughout your entire playthrough.