Spell List (Categorized by School)
Mastering the arcane arts in Oblivion requires a deep understanding of its diverse schools of magic. From conjuring fiery blasts to subtly influencing minds, each school offers unique tactical advantages. This guide categorizes spells by their respective schools, helping you identify the most effective tools for any situation.
The eight schools of magic in Oblivion are Alteration, Conjuration, Destruction, Illusion, Mysticism, Restoration, and the two unique schools found in the Shivering Isles: Madness and Mysticism. Each school has a distinct set of spells that can be learned, purchased, or crafted. Understanding the effects and casting costs of these spells is crucial for building a powerful character.
Schools of Magic and Their Effects
| School | Primary Effects |
|---|---|
| Alteration | Armor spells, light spells, water breathing, telekinesis, paralysis |
| Conjuration | Summoning creatures and weapons, bound armor, soul trap |
| Destruction | Direct damage spells (fire, frost, shock), damage over time, silence |
| Illusion | Calm, Frenzy, Fear, Charm, Invisibility, Light |
| Mysticism | Dispel, Spell Absorption, Detect Life, Telekinesis, Soul Trap |
| Restoration | Healing, Fortify attributes, Resist magic, Cure disease/poison |
| Madness (Shivering Isles) | Damage attributes, Frenzy, Fear, Drain Health/Magicka/Stamina |
| Mysticism (Shivering Isles) | Spell Absorption, Dispel, Telekinesis, Soul Trap, Detect Life |
You can acquire new spells from various merchants, particularly those within the Mages Guild. Completing quests for the Mages Guild can also unlock unique spells or grant access to spellmaking altars, allowing for custom spell creation. Experimenting with different spell combinations and effects is key to discovering potent magical synergies.