The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion

Faction Ranks & Requirements

Climb Oblivion's faction ranks. Understand requirements for Fighters Guild, Thieves Guild, Mages Guild, and Dark Brotherhood promotions. Earn rewards.

Faction Ranks & Requirements in Oblivion

Progressing through Oblivion's factions is a rewarding experience, marked by climbing the ranks and gaining access to new quests, abilities, and equipment. Each faction has a structured hierarchy, and advancement is typically tied to completing a series of quests and meeting specific requirements. Understanding these requirements is key to maximizing your faction experience.

The journey within each faction begins with joining at the lowest rank, often as an initiate or apprentice. As you complete quests assed by faction leaders or quest givers, you will gain experience and reputation within that organization. Upon reaching certain milestones, you will be promoted to the next rank, unlocking new responsibilities and more challenging assments.

General Rank Progression:

  • Joining: Initial entry into the faction, often with a simple task.
  • Apprentice/Initiate: Early quests focusing on basic tasks and learning the ropes.
  • Journeyman/Soldier: More complex assments, requiring greater skill and independence.
  • Expert/Veteran: Sificant responsibilities, often leading smaller operations or undertaking critical missions.
  • Master/Champion: High-ranking positions, involving leadership, strategic decision-making, and access to the faction's most powerful resources.

Specific requirements for promotion can vary. For the Fighters Guild, it might involve completing a certain number of combat-related quests. The Thieves Guild often requires accumulating a specific amount of fenced gold, as seen in the "Independent Thievery" quest, which tracks your fenced earnings. The Mages Guild may require completing quests related to magical research or artifact retrieval, alongside maintaining a certain level in relevant magic skills.

For example, to advance in the Thieves Guild, you'll need to fence stolen goods. The quest "Independent Thievery" tracks this, requiring 1,000 gold in fenced items to progress. The first fence you'll likely encounter is Ongar in Bruma. Successfully completing these tasks and meeting the prerequisites will lead to promotions, culminating in the highest ranks, such as Arch-Mage or Master Thief, granting access to unique rewards and powerful abilities.