House Purchase Guide
Acquiring a home in Oblivion is more than just a cosmetic choice; it's a strategic investment that provides a safe haven, storage, and a base of operations. From humble abodes to grand manors, each property offers unique benefits and requires specific conditions to be met for purchase. This guide details how to acquire and make the most of your properties across Cyrodiil.
Most houses in Oblivion can be purchased from local real estate agents or directly from their owners. The cost and available amenities vary sificantly depending on the city and the size of the dwelling. Owning a home also contributes to your character's standing and provides a place to rest and manage your inventory.
Types of Properties and Acquisition:
- Player Homes: These are the most common type of property. They are typically purchased from NPCs or through questlines. Each major city offers at least one purchasable home.
- Guild Halls: While not directly purchasable, members of the Fighters Guild, Mages Guild, and Thieves Guild are granted access to guild facilities, which can serve as temporary residences.
- Daedric Shrines: Some Daedric quests may reward you with unique, often dangerous, locations that can function as a base, though they are not traditional homes.
Purchasing a House:
- Identify Available Properties: Speak to NPCs in various cities, particularly those who seem like merchants or officials. They will often direct you to the owner or agent of available properties.
- Meet Requirements: Some houses may require you to be a member of a specific guild or to have completed certain quests before they can be purchased.
- Negotiate Price: The price of a house is usually fixed, but your Speechcraft skill can sometimes influence it, or at least make the transaction smoother.
- Pay the Gold: Once the terms are agreed upon, you will pay the gold to the seller.
Notable Properties and Their Benefits:
| Property Name | Location | Cost | Key Features |
|---|---|---|---|
| Renter's House | Imperial City Waterfront | ~5,000 Gold | Basic amenities, good starting point. |
| Cheydinhal House | Cheydinhal | ~12,000 Gold | Spacious, good for storage. |
| Rosinante (Broom Closet) | Imperial City Market District | ~2,000 Gold | Very small, but cheap and central. |
| Rathskeller | Skingrad | ~25,000 Gold | Large, well-appointed, often considered one of the best. |
| Rindir's Staffs | Imperial City Market District | ~15,000 Gold | Unique shop with living quarters. |
Once purchased, your house becomes a secure place to store loot, display trophies, and rest. Many houses come unfurnished, with the option to purchase furniture and decorations to personalize your space and gain additional benefits like alchemy labs or display cases.