The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion

Spell & Enchantment Index

Navigate Oblivion's extensive spell and enchantment index. Understand Destruction, Restoration, and other schools of magic for effective spellcasting.

Spell & Enchantment Index

Oblivion offers a vast array of spells and enchantments, allowing for incredible customization of your character's magical capabilities. Understanding the different effects, schools of magic, and their applications is key to mastering the arcane arts and overcoming any challenge Cyrodiil throws your way.

Spells are categorized into six schools: Destruction, Restoration, Alteration, Illusion, Conjuration, and Mysticism. Each school governs a distinct set of magical effects, from fiery blasts and healing energies to mind control and summoning creatures. Enchantments, on the other hand, are applied to equipment, providing passive bonuses or active effects.

  • Destruction: Deals direct damage (fire, frost, shock) or drains attributes.
  • Restoration: Heals health, magicka, fatigue, and cures diseases/poisons.
  • Alteration: Manipulates the physical world, affecting armor, light, water breathing, and more.
  • Illusion: Affects the minds of others, influencing emotions, invisibility, and silence.
  • Conjuration: Summons creatures, weapons, or armor, and raises the dead.
  • Mysticism: Deals with telekinesis, magical detection, soul trapping, and spell absorption.
  • Enchantments: Applied to weapons, armor, and jewelry, offering a wide range of passive buffs.

The ability to create custom spells and enchant items further expands your magical potential. By combining different effects and magnitudes, you can craft unique spells tailored to your specific needs. This index serves as a reference for the diverse magical options available to players.

Overview of Magic Schools and Effects

School Primary Effects Example Spells
Destruction Damage Health, Magicka, Fatigue Fireball, Frost Bolt, Shock Rune
Restoration Heal, Cure Disease/Poison, Fortify Attributes Heal Minor Wounds, Cure Poison, Fortify Magicka
Alteration Shield, Water Breathing, Light, Feather Oakflesh, Waterwalk, Magelight
Illusion Calm, Fear, Invisibility, Silence Calm Humanoid, Invisibility, Silence
Conjuration Summon Creature, Summon Weapon/Armor, Reanimate Corpse Summon Flame Atronach, Bound Sword, Raise Dead
Mysticism Telekinesis, Detect Life, Soul Trap, Spell Absorption Telekinesis, Detect Life, Soul Trap