The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion

Race Selection Guide

Select the best starting race for your Oblivion character. Understand how each race's attributes and special abilities impact your initial gameplay experience.

Race Selection Guide for Oblivion

Choosing your race at the beginning of Oblivion is a crucial decision that impacts your character's starting attributes, skills, and special abilities. While any race can eventually excel in any playstyle, your initial choice provides a sificant advantage in certain areas. Consider your preferred playstyle when making your selection.

Oblivion features ten playable races, each with unique racial bonuses and abilities. These bonuses influence your starting stats and provide passive or active effects that can be incredibly useful throughout your playthrough. Understanding these differences will help you create a character that als with your desired combat or magical approach.

Playable Races and Their Bonuses

Race Primary Attributes Special Ability Starting Skills Bonus
Argonian Endurance, Agility Histskin (Health regeneration) +10 Light Armor, +5 Sneak, Lockpicking, Restoration, Alteration, Destruction, Blade
Bosmer (Wood Elf) Agility, Perception Command Animal (Calms animals) +10 Archery, +5 Light Armor, Sneak, Acrobatics, Hand to Hand, Blade, Alchemy
Breton Willpower, Intelligence Dragonskin (Absorbs 50% Magicka) +10 Conjuration, +5 Alteration, Destruction, Mysticism, Restoration, Illusion, Speechcraft
Dunmer (Dark Elf) Agility, Willpower Ancestor's Wrath (Fire damage aura) +10 Destruction, +5 Light Armor, Sneak, Blade, Alteration, Mysticism, Illusion
High Elf Intelligence, Willpower Highborn (Magicka regeneration) +10 Illusion, +5 Destruction, Conjuration, Alteration, Mysticism, Restoration, Alchemy
Imperial Willpower, Personality Voice of the Emperor (Calms people) +10 Speechcraft, +5 Blade, Blunt, Heavy Armor, Block, Destruction, Restoration
Khajiit Agility, Speed Night Eye (Improved vision in darkness) +10 Sneak, +5 Blade, Hand to Hand, Light Armor, Acrobatics, Lockpicking, Pickpocket
Nord Strength, Endurance Battle Cry (Fear effect) +10 Blade, +5 Block, Blunt, Heavy Armor, Light Armor, Destruction, Speechcraft
Orc Strength, Endurance Berserk (Damage bonus) +10 Heavy Armor, +5 Blunt, Axe, Block, Armorer, Smithing, Destruction
Redguard Strength, Agility Adrenaline Rush (Fatigue regeneration) +10 Blade, +5 Blunt, Hand to Hand, Heavy Armor, Block, Armorer, Alchemy

Choosing Your Race

  • For Warriors: Nords, Redguards, and Orcs offer strong starting bonuses in Strength and combat skills.
  • For Mages: High Elves and Bretons excel with bonuses to Intelligence and magical skills, along with powerful innate abilities.
  • For Rogues: Argonians, Bosmer, Khajiit, and Dunmer have advantages in Agility and stealth-related skills.

Ultimately, the best race is the one that best suits your intended playstyle. Don't be afraid to experiment, as all races can become powerful with dedicated effort and strategic attribute and skill development.