Quests & Factions
The world of Oblivion is a tapestry woven with countless quests and interconnected factions, each offering unique storylines, challenges, and rewards. Whether you're drawn to the thrill of combat, the allure of magic, the cunning of thievery, or the pursuit of divine justice, there's a quest and a faction tailored to your playstyle.
Cyrodiil is home to several major guilds: the Fighter's Guild, Mages Guild, and Thieves Guild. Each offers a distinct questline that allows players to rise through the ranks, gaining access to better equipment, training, and unique abilities. The Dark Brotherhood, a shadowy organization of assassins, provides a more morally ambiguous path, while the Knights of the Nine expansion introduces a holy order dedicated to combating evil.
Key Questlines and Factions
- Main Quest: The overarching narrative of the Oblivion Crisis, involving the Emperor's assassination, the search for his heir, and the closing of Oblivion gates.
- Fighter's Guild: Quests focus on combat, monster hunting, and mercenary work.
- Mages Guild: Involves magical research, artifact retrieval, and dealing with arcane threats. Becoming Arch-Mage grants access to special quarters.
- Thieves Guild: Requires stealth, lockpicking, and thievery to complete quests and gain access to fences.
- Dark Brotherhood: Centers around assassination contracts, demanding stealth and strategic planning.
- Knights of the Nine: A questline focused on recovering divine artifacts and battling a powerful evil.
- Daedric Shrine Quests: Unique quests offered by the Daedric Princes, often involving morally ambiguous choices and powerful artifacts.
Beyond these major storylines, numerous side quests and Daedric shrine quests offer further opportunities for adventure and reward. Engaging with these various quests and factions not only provides valuable experience and loot but also deepens your understanding of the rich lore and complex political landscape of Cyrodiil.
Compare quests & factions inThe Elder Scrolls III: Morrowind