The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion

Cities & Settlements

Navigate the cities and settlements of Cyrodiil in Oblivion. Find unique services, quests, and resources within Imperial City and its surrounding towns.

Cities & Settlements

Cyrodiil is a vast province dotted with numerous cities, towns, and villages, each offering unique services, quests, and atmospheres. Exploring these settlements is key to understanding the world of Oblivion, finding allies, and acquiring necessary resources for your journey.

The major cities of Cyrodiil, each with its own distinct character and offerings, include:

  • Imperial City: The sprawling capital of the Empire, a hub of political intrigue and diverse districts. It houses the Imperial Palace, the Arcane University, and numerous guilds.
  • Bravil: A port city known for its canals and somewhat seedy reputation. It's a good place to find fences and access the Thieves Guild.
  • Anvil: A coastal city with a strong religious presence, home to a major temple and the Fighters Guild.
  • Cheydinhal: A city known for its picturesque waterfalls and the Dark Brotherhood sanctuary. It also hosts a Mages Guild chapter.
  • Bruma: A northern city with a more rugged, mountainous feel. It's a key location for the Fighters Guild and has a sificant population of Nords.
  • Skingrad: A wealthy city renowned for its vineyards and strong defenses. It's a center for trade and offers excellent opportunities for merchants and wealthy characters.
  • Chorrol: A city known for its knightly traditions and the Knights of the Nine questline. It also has a Mages Guild and a Fighters Guild.
  • Leyawiin: A southern city with a distinct Argonian influence, situated near the Niben Bay. It's a hub for trade and has its own Fighters Guild branch.

Beyond the major cities, you'll find numerous smaller towns, villages, and hamlets, each with its own unique flavor and potential for discovery. These settlements often contain inns, shops, and NPCs who can offer quests or valuable information.

Key Services Found in Settlements:

  • Inns: Offer lodging, food, and often serve as quest hubs.
  • Shops: General stores, blacksmiths, alchemists, and enchanters provide essential goods and services.
  • Guild Halls: Headquarters for the major factions, offering quests and training.
  • Temples: Provide healing services and blessings.
  • Stables: Allow you to purchase horses for faster travel.

Exploring each settlement thoroughly will reveal hidden secrets, unique characters, and opportunities that might otherwise be missed.