Traits are special properties that can be applied to weapons, armor, and jewelry, providing additional bonuses. Each gear piece can have one trait. Traits are researched at crafting stations and then applied during crafting or transmuted onto existing gear. Common weapon traits include Infused (increased enchantment effect), Sharpened (increased penetration), and Precise (increased critical chance). Armor traits often include Divines (increased Mundus Stone effect), Sturdy (reduced block cost), and Impenetrable (reduced critical damage taken). Jewelry traits like Bloodthirsty (increased damage against low health targets) and Infused (increased enchantment effect) are highly sought after. Choosing the correct traits for your build is crucial for maximizing performance. Enchantments are temporary magical effects applied to gear using glyphs created by the Enchanting profession. Each piece of gear can have one enchantment. Weapon enchantments often deal elemental damage or restore resources. Armor enchantments typically increase your primary resource (Magicka, Stamina, Health). Jewelry enchantments can increase Weapon/Spell Damage, reduce resource costs, or provide other utility. Always ensure your gear is properly enchanted for optimal performance.

Key Traits for Different Roles:
- DPS (Weapons): Precise, Infused, Sharpened (depending on penetration needs).
- DPS (Armor): Divines (for Mundus Stone buff), Reinforced (for specific pieces).
- DPS (Jewelry): Bloodthirsty, Infused, Swift.
- Tank (Weapons): Infused, Decisive.
- Tank (Armor): Sturdy, Reinforced, Divines.
- Tank (Jewelry): Infused, Healthy.
- Healer (Weapons): Infused, Powered.
- Healer (Armor): Divines.
- Healer (Jewelry): Infused, Arcane.