The Main Questline of Skyrim
The main questline of Skyrim is an epic saga that thrusts the player, the Dragonborn, into a world threatened by the return of dragons and the ancient prophecy of Alduin's return. This journey will see you master the Thu'um, uncover ancient secrets, and ultimately decide the fate of Skyrim.
The main questline is divided into three acts, each presenting escalating challenges and revelations. It begins with your escape from Helgen, where you discover your destiny as the Dragonborn, capable of absorbing dragon souls and wielding the power of the Thu'um (the Voice).
Act I: The Dragonborn's Awakening
This act focuses on your initial discovery of being the Dragonborn. You'll learn the basics of using Shouts, meet the Greybeards, and begin to understand the threat posed by Alduin.
- Unbound: Your escape from Helgen and the first encounter with a dragon.
- Bleak Falls Barrow: Retrieving the Dragonstone and learning your first Dragon Shout.
- Dragon Rising: Confronting your first dragon and absorbing its soul, confirming your Dragonborn status.
- The Way of the Voice: Journeying to High Hrothgar to meet the Greybeards and begin your training.
- The Horn of Jurgen Windcaller: Undertaking a trial to prove your worth to the Greybeards and learn more about the Thu'um.
Act II: The Prophecy and the Threat
Act II delves deeper into the lore surrounding Alduin and the ancient prophecy of his return. You'll seek out ancient knowledge and learn the crucial Dragonrend shout.
- A Blade in the Dark: Investigating the Blades and their role in fighting dragons.
- Diplomatic Immunity: Attending a Thalmor embassy to gather vital intelligence.
- A Cornered Rat: Seeking out Esbern, a Blades archivist, for information.
- Alduin's Wall: Discovering a prophecy that reveals how to defeat Alduin.
- The Throat of the World: Meeting with Paarthurnax, the leader of the Greybeards, and learning about Alduin's past.
- Elder Knowledge: Obtaining an Elder Scroll and learning the Dragonrend shout.
- Alduin's Bane: Confronting Alduin at the Time Wound atop the Throat of the World.
- The Fallen: Dealing with the immediate aftermath of your battle with Alduin.
Act III: The Final Confrontation
In Act III, you must pursue Alduin to Sovngarde, the Nordic afterlife, to face him in a final, epic battle and secure the future of Skyrim.
- Season Unending: Mediating a truce between the Imperials and Stormcloaks to secure aid.
- The World-Eater's Eyrie: Journeying to Skuldafn Temple to find the path to Sovngarde.
- Sovngarde: Entering the Nordic afterlife and joining forces with ancient heroes to confront Alduin.
- Dragonslayer: The final battle against Alduin, determining the fate of Skyrim.
Completing the main questline is a sificant achievement, but it also opens up countless other opportunities for adventure in the vast world of Skyrim.
Compare main questline inThe Elder Scrolls Online