The King of Fighters XIII
The King of Fighters XIII

Movelists

Master every character's special moves, super special moves, and Neo Max supers in The King of Fighters XIII. Learn precise inputs for competitive play and inc.

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Movelists

Welcome to the definitive Movelist section for The King of Fighters XIII (Arcade)! This guide provides detailed, actionable steps for executing each character's special moves, super special moves, and Neo Max supers. Mastering these inputs is crucial for competitive play and maximizing your damage output. We've broken down the characters by their respective teams, mirroring the in-game selection structure.

Understanding Notation

Before diving into the specific movelists, let's clarify the notation used throughout this guide:

  • Directional Inputs: Standard fighting game notation is used (e.g., 236 for a quarter-circle forward).
  • Buttons:
    • A: Light Punch
    • B: Light Kick
    • C: Heavy Punch
    • D: Heavy Kick
    • P: Any Punch (A or C)
    • K: Any Kick (B or D)
  • EX Moves: Executing a special move with two punch or two kick buttons simultaneously (e.g., 236AC) will often result in an enhanced "EX" version, consuming one stock of your Power Gauge. These are noted where applicable.
  • Drive Cancel (DC): Canceling a special move into another special move. Requires Drive Gauge.
  • Super Cancel (SC): Canceling a special move into a Super Special Move. Requires Power Gauge.
  • Neo Max Cancel (NMC): Canceling a Super Special Move into a Neo Max Super. Requires Power Gauge and Drive Gauge.

Character Movelists by Team

Below, you'll find comprehensive movelists for every character, organized by their official teams. Each character entry includes their basic special moves, Super Special Moves, and their powerful Neo Max Super. Pay close attention to the nuances of each move, as timing and application are key.

Single Edit Characters

characters available for individual selection outside of predefined teams. These characters often offer unique playstyles and utility.

  • Ash Crimson
    • Ventôse (Projectile): 236P. A fast, multi-hit projectile. Use the C version for better range and damage.
    • Nivôse (Anti-Air): 623P. An invincible anti-air uppercut. The C version has more invincibility frames.
    • Germinal (Command Grab): 63214K. A short-range command grab. Excellent for breaking opponent's guard.
    • Pluviôse (Dash Attack): 214K. A quick forward dash attack. Can be used to close distances or extend combos.
    • Super Special Move: Sans-culotte: 236236P. Ash's signature super, a powerful multi-hit attack.
    • Neo Max Super: Fructidor: 214214AC. Ash's ultimate attack, consuming all available gauges for massive damage. Requires careful timing in combos.
  • Elisabeth Blanctorche
    • Grand Rafale (Projectile): 236P. A slow-moving, large projectile. Good for zoning and setting up offense.
    • Coupe de l'Ange (Rush Attack): 623K. A quick forward-moving attack. The D version travels further.
    • Mistral (Anti-Air): 214P. An upward-hitting attack. C version has better reach.
    • Super Special Move: Noble Blanc: 236236P. A full-screen rush attack.
    • Neo Max Super: Étoile Filante: 214214AC. Elisabeth's cinematic super, dealing immense damage.
  • Duo Lon
    • Shikaban Kyaku (Teleport Kick): 236K. A teleport followed by a kick. Use for mix-ups and escaping pressure.
    • Genmou Kyaku (Overhead Kick): 623K. An overhead kick that can be difficult to block.
    • Hiden: Genmu Onryouheki (Counter): 214P. A counter move that can punish aggressive opponents.
    • Super Special Move: Hiden: Genmu Juukon: 236236P. A series of phantom attacks.
    • Neo Max Super: Hiden: Genmu Majin: 214214AC. Duo Lon's devastating Neo Max, involving multiple phantom strikes.

Elizabeth Team

This team features Elisabeth Blanctorche, Duo Lon, and Shen Woo. Their combined movelists offer a blend of zoning, rushdown, and tricky setups.

  • Shen Woo
    • Gekiken (Punch Combo): 236P. A series of powerful punches. The C version has more hits.
    • Fukko Geki (Shoulder Tackle): 623P. A charging shoulder tackle. Good for breaking through defenses.
    • Tenrenken (Uppercut): 214P. An upward-hitting punch. Excellent as an anti-air.
    • Super Special Move: Bakushin: 236236P. A super version of his shoulder tackle, with enhanced invincibility.
    • Neo Max Super: Chou Bakushin: 214214AC. Shen's ultimate rush attack, covering the entire screen.

Esaka Team

The classic KOF team, featuring Kyo Kusanagi, Benimaru Nikaido, and Goro Daimon. Their movelists emphasize traditional fighting game archetypes.

  • Kyo Kusanagi
    • 100 Shiki: Oniyaki (Anti-Air): 623P. Kyo's iconic uppercut. The C version is invincible.
    • 108 Shiki: Yami Barai (Projectile): 236P. A ground-skimming fire projectile.
    • 75 Shiki: Kai (Kick Combo): 214K. A two-hit kick combo. Can be followed up with a jump cancel.
    • Super Special Move: Ura 108 Shiki: Orochinagi: 214214P. Kyo's powerful, chargeable fire wave.
    • Neo Max Super: Saishuu Kessen Ougi: Mu Shiki: 236236AC. Kyo's ultimate, cinematic fire attack.
  • Benimaru Nikaido
    • Raijinken (Electric Punch): 236P. A fast, electric punch. The C version has better range.
    • Kuuchuu Raijinken (Air Electric Punch): (in air) 236P. An aerial version of his electric punch.
    • Shinkuu Katategoma (Electric Spin): 623K. A spinning kick with electricity.
    • Super Special Move: Rai-Kouken: 236236P. A powerful electric projectile.
    • Neo Max Super: Raijin-Ken: 214214AC. Benimaru's full-screen electric attack.
  • Goro Daimon
    • Jigoku Guruma (Shoulder Throw): 623K. A powerful command grab.
    • Kumo Tsukami Nage (Air Grab): (in air) 214P. An aerial command grab.
    • Chou Ukemi (Roll): 214K. A defensive roll.
    • Super Special Move: Jigoku Gokuraku Otoshi: 236236P. Daimon's signature super command grab.
    • Neo Max Super: Arashi no Yama: 214214AC. Daimon's ultimate grab, dealing massive damage.

Continue exploring the movelists for the remaining teams, including the Fatal Fury Team, Art of Fighting Team, Ikari Team, and Psycho Soldier Team, on the subsequent pages of this guide. Practice these inputs diligently in Training Mode to build muscle memory and unleash your full potential in The King of Fighters XIII!